Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] I don't think vehicles are effected by knockback abilities by default right?

[DiscordArchive] I don't think vehicles are effected by knockback abilities by default right?

[DiscordArchive] I don't think vehicles are effected by knockback abilities by default right?

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rektbyfaith
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07-30-2025, 12:12 PM
#11
Archived author: Northstrider • Posted: 2025-07-30T12:12:14.613000+00:00
Original source

Vehicles are knockback immune by default, ye. I'm fairly sure, this was meant to be handled by one of the static flags or should not apply to self-inflicted knockbacks
rektbyfaith
07-30-2025, 12:12 PM #11

Archived author: Northstrider • Posted: 2025-07-30T12:12:14.613000+00:00
Original source

Vehicles are knockback immune by default, ye. I'm fairly sure, this was meant to be handled by one of the static flags or should not apply to self-inflicted knockbacks

rektbyfaith
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07-30-2025, 12:13 PM
#12
Archived author: stoneharry • Posted: 2025-07-30T12:13:19.985000+00:00
Original source

Step into knockback from and see if there's any flags being checked there
rektbyfaith
07-30-2025, 12:13 PM #12

Archived author: stoneharry • Posted: 2025-07-30T12:13:19.985000+00:00
Original source

Step into knockback from and see if there's any flags being checked there

rektbyfaith
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07-30-2025, 12:13 PM
#13
Archived author: Crane • Posted: 2025-07-30T12:13:33.535000+00:00
Original source

On Blizzard servers it works for the quest as you can see in the video, so it must be enabled somehow, so I thought about a spell script, but unfortunately these had no effect
rektbyfaith
07-30-2025, 12:13 PM #13

Archived author: Crane • Posted: 2025-07-30T12:13:33.535000+00:00
Original source

On Blizzard servers it works for the quest as you can see in the video, so it must be enabled somehow, so I thought about a spell script, but unfortunately these had no effect

rektbyfaith
Administrator
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07-30-2025, 12:14 PM
#14
Archived author: stoneharry • Posted: 2025-07-30T12:14:08.821000+00:00
Original source

The answer has been given to you by me and overlord now, not enabled by default but likely override able with a flag. Just need to debug the code to see which one
rektbyfaith
07-30-2025, 12:14 PM #14

Archived author: stoneharry • Posted: 2025-07-30T12:14:08.821000+00:00
Original source

The answer has been given to you by me and overlord now, not enabled by default but likely override able with a flag. Just need to debug the code to see which one

rektbyfaith
Administrator
0
07-30-2025, 12:15 PM
#15
Archived author: Tea • Posted: 2025-07-30T12:15:31.633000+00:00
Original source

uh
rektbyfaith
07-30-2025, 12:15 PM #15

Archived author: Tea • Posted: 2025-07-30T12:15:31.633000+00:00
Original source

uh

rektbyfaith
Administrator
0
07-30-2025, 12:15 PM
#16
Archived author: Tea • Posted: 2025-07-30T12:15:47.881000+00:00
Original source

<https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Entities/Vehicle/Vehicle.cpp#L160>
rektbyfaith
07-30-2025, 12:15 PM #16

Archived author: Tea • Posted: 2025-07-30T12:15:47.881000+00:00
Original source

<https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Entities/Vehicle/Vehicle.cpp#L160>

rektbyfaith
Administrator
0
07-30-2025, 12:15 PM
#17
Archived author: Tea • Posted: 2025-07-30T12:15:50.707000+00:00
Original source

have fun with this
rektbyfaith
07-30-2025, 12:15 PM #17

Archived author: Tea • Posted: 2025-07-30T12:15:50.707000+00:00
Original source

have fun with this

rektbyfaith
Administrator
0
07-30-2025, 12:16 PM
#18
Archived author: stoneharry • Posted: 2025-07-30T12:16:21.905000+00:00
Original source

Oh god, the hardcoding
rektbyfaith
07-30-2025, 12:16 PM #18

Archived author: stoneharry • Posted: 2025-07-30T12:16:21.905000+00:00
Original source

Oh god, the hardcoding

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