[DiscordArchive] like, is there any explaination about why those 3 fields are modified ? why did the previous values
[DiscordArchive] like, is there any explaination about why those 3 fields are modified ? why did the previous values
Archived author: jackpoz • Posted: 2025-07-21T10:07:43.552000+00:00
Original source
which is rarely done anymore in WoW development
Archived author: jackpoz • Posted: 2025-07-21T10:08:08.227000+00:00
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(in the past it was rarely done too, plenty of people that build, "it builds, it must be correct"
Archived author: jackpoz • Posted: 2025-07-21T10:09:10.108000+00:00
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do I remember wrong or would those flags not be needed if the spell had a full triggered mask ?
Archived author: Tea • Posted: 2025-07-21T10:15:46.280000+00:00
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you remember wrong
Archived author: Crane • Posted: 2025-07-21T10:18:02.808000+00:00
Original source
Normally this also has a spellscript but was intentionally left out because it made the fire appear super small and completely unrealistic. Since there was no solution in sight to this problem, the spellscript was left out in order to keep the fire large. Since object scale is apparently a problem in the TC Core, at least no solution could be worked out.
Archived author: Killerwife • Posted: 2025-07-21T10:22:21.989000+00:00
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thats not a correct fix, that implies the core has issues elsewhere
Archived author: Northstrider • Posted: 2025-07-21T10:23:02.179000+00:00
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the reason for that is because the aura is supposed to stack and scale. It's a fire that starts small and grows over time
Archived author: Killerwife • Posted: 2025-07-21T10:25:13.105000+00:00
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you are looking at the wrong core for tbc scripts
Archived author: Killerwife • Posted: 2025-07-21T10:25:15.141000+00:00
Original source
Archived author: Crane • Posted: 2025-07-21T10:26:59.270000+00:00
Original source
Yes, I know what it doesn't do. Everything was tried without having to use any hacks, but there was simply no solution for the spellscript, so they left it out to keep the fire even.
I also don't like it when changes are made everywhere in the core, if only because it makes it more difficult to update via GitHub because it causes conflicts. But as I said, there was no solution for the spellscript. Maybe at some point, but for now, I've removed the spellscript.