[DiscordArchive] Okay... So what we're saying is... there's 100% just a bunch of broken pools in the world right now?
[DiscordArchive] Okay... So what we're saying is... there's 100% just a bunch of broken pools in the world right now?
![[Image: image.png?ex=690c2f43&is=690addc3&hm=b52...61c6c7680&]](https://cdn.discordapp.com/attachments/376457042392514560/1379871539243253880/image.png?ex=690c2f43&is=690addc3&hm=b52d0223ad888e432d6d48d6373bbaf700ccf70e0bc18376b46417861c6c7680&)
Archived author: Snowcraft • Posted: 2025-06-04T17:16:51.835000+00:00
Original source
Same with these three stacked nodes.
![[Image: image.png?ex=690c2f43&is=690addc3&hm=b52...61c6c7680&]](https://cdn.discordapp.com/attachments/376457042392514560/1379871539243253880/image.png?ex=690c2f43&is=690addc3&hm=b52d0223ad888e432d6d48d6373bbaf700ccf70e0bc18376b46417861c6c7680&)
Archived author: Snowcraft • Posted: 2025-06-04T17:17:14.556000+00:00
Original source
Can you nest pools?
Archived author: Jinnai • Posted: 2025-06-04T17:17:21.237000+00:00
Original source
well no one said every herb or iron is correctly pooled
Archived author: Snowcraft • Posted: 2025-06-04T17:17:42.001000+00:00
Original source
Say, have a pool of spawn points which nodes can then pick from an internal pool of options for?
Archived author: Jinnai • Posted: 2025-06-04T17:18:38.374000+00:00
Original source
that one rings a bell - i remember a PR with pools for pools
Archived author: Snowcraft • Posted: 2025-06-04T17:20:03.778000+00:00
Original source
What seems ideal here is to pool every possible ore node together into one pool, and then pool the individual types of ore in such a way that they can't have multiple spawns in one spot.
Archived author: Snowcraft • Posted: 2025-06-04T17:20:26.080000+00:00
Original source
Say 50 veins total in the zone, and any that share a spawn location can only have one of the possible ones in that spot spawn.
Archived author: Snowcraft • Posted: 2025-06-04T17:20:43.609000+00:00
Original source
Pulling the 50 out of my ass there for clarity.
Archived author: Jinnai • Posted: 2025-06-04T17:22:17.516000+00:00
Original source
theoretically possible
Archived author: Jinnai • Posted: 2025-06-04T17:22:44.963000+00:00
Original source
spawn id of a pool member can either be
spawnId
type = 0: creature guid
type = 1: gameobject guid
type = 2: pool entry