Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] <@200677690838220800>I'm sorry to have to ask, but unfortunately there is no documentation about som

[DiscordArchive] <@200677690838220800>I'm sorry to have to ask, but unfortunately there is no documentation about som

[DiscordArchive] <@200677690838220800>I'm sorry to have to ask, but unfortunately there is no documentation about som

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rektbyfaith
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0
01-14-2025, 10:14 AM
#11
Archived author: Tea • Posted: 2025-01-14T10:14:54.250000+00:00
Original source

i just said
rektbyfaith
01-14-2025, 10:14 AM #11

Archived author: Tea • Posted: 2025-01-14T10:14:54.250000+00:00
Original source

i just said

rektbyfaith
Administrator
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01-14-2025, 10:14 AM
#12
Archived author: Tea • Posted: 2025-01-14T10:14:57.938000+00:00
Original source

its restricted to instances
rektbyfaith
01-14-2025, 10:14 AM #12

Archived author: Tea • Posted: 2025-01-14T10:14:57.938000+00:00
Original source

its restricted to instances

rektbyfaith
Administrator
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01-14-2025, 10:15 AM
#13
Archived author: Tea • Posted: 2025-01-14T10:15:05.951000+00:00
Original source

it will NOT DO ANYTHING in open world
rektbyfaith
01-14-2025, 10:15 AM #13

Archived author: Tea • Posted: 2025-01-14T10:15:05.951000+00:00
Original source

it will NOT DO ANYTHING in open world

rektbyfaith
Administrator
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01-14-2025, 10:15 AM
#14
Archived author: Tea • Posted: 2025-01-14T10:15:57.204000+00:00
Original source

set passive react state FIRST
rektbyfaith
01-14-2025, 10:15 AM #14

Archived author: Tea • Posted: 2025-01-14T10:15:57.204000+00:00
Original source

set passive react state FIRST

rektbyfaith
Administrator
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01-14-2025, 10:16 AM
#15
Archived author: Tea • Posted: 2025-01-14T10:16:07.424000+00:00
Original source

then stop attack
rektbyfaith
01-14-2025, 10:16 AM #15

Archived author: Tea • Posted: 2025-01-14T10:16:07.424000+00:00
Original source

then stop attack

rektbyfaith
Administrator
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01-14-2025, 10:20 AM
#16
Archived author: Krutok • Posted: 2025-01-14T10:20:13.378000+00:00
Original source

Yes, I saw that, but I was replying to the other person when you posted it.
rektbyfaith
01-14-2025, 10:20 AM #16

Archived author: Krutok • Posted: 2025-01-14T10:20:13.378000+00:00
Original source

Yes, I saw that, but I was replying to the other person when you posted it.

rektbyfaith
Administrator
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01-14-2025, 10:25 AM
#17
Archived author: caweren • Posted: 2025-01-14T10:25:33.081000+00:00
Original source

When doing `me->CastSpell(spellID, target)` on boss scripts, is it possible to bypass that spell's `condition`s? I want to reuse some existing spell visuals, but some of them have `condition`s set in the DB.
rektbyfaith
01-14-2025, 10:25 AM #17

Archived author: caweren • Posted: 2025-01-14T10:25:33.081000+00:00
Original source

When doing `me->CastSpell(spellID, target)` on boss scripts, is it possible to bypass that spell's `condition`s? I want to reuse some existing spell visuals, but some of them have `condition`s set in the DB.

rektbyfaith
Administrator
0
01-14-2025, 10:25 AM
#18
Archived author: Tea • Posted: 2025-01-14T10:25:53.158000+00:00
Original source

no, you cannot ignore db conditions
rektbyfaith
01-14-2025, 10:25 AM #18

Archived author: Tea • Posted: 2025-01-14T10:25:53.158000+00:00
Original source

no, you cannot ignore db conditions

rektbyfaith
Administrator
0
01-14-2025, 10:26 AM
#19
Archived author: Krutok • Posted: 2025-01-14T10:26:02.870000+00:00
Original source

It's just an open world story quest event. An NPC tanks the NPC and you as the player just do damage to them so that you can then complete the quest. The problem is, if the player thinks he's just standing there and watching the NPC beat the other one to death, the NPC bugs and resets as soon as the NPC becomes immune and starts the transformation. Because the NPC can't attack it then, so you're out of the fight and it resets.

So I thought with this function the player would stay in the fight until the NPC is dead or the player leaves the area.
rektbyfaith
01-14-2025, 10:26 AM #19

Archived author: Krutok • Posted: 2025-01-14T10:26:02.870000+00:00
Original source

It's just an open world story quest event. An NPC tanks the NPC and you as the player just do damage to them so that you can then complete the quest. The problem is, if the player thinks he's just standing there and watching the NPC beat the other one to death, the NPC bugs and resets as soon as the NPC becomes immune and starts the transformation. Because the NPC can't attack it then, so you're out of the fight and it resets.

So I thought with this function the player would stay in the fight until the NPC is dead or the player leaves the area.

rektbyfaith
Administrator
0
01-14-2025, 10:27 AM
#20
Archived author: Northstrider • Posted: 2025-01-14T10:27:56.660000+00:00
Original source

Setting a npc Immune to PC will kill combat with it. Attack stop + passive will do the trick. If you don't want the player to be able to select the npc, unit_flag_not_selectable is what you want
rektbyfaith
01-14-2025, 10:27 AM #20

Archived author: Northstrider • Posted: 2025-01-14T10:27:56.660000+00:00
Original source

Setting a npc Immune to PC will kill combat with it. Attack stop + passive will do the trick. If you don't want the player to be able to select the npc, unit_flag_not_selectable is what you want

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