[DiscordArchive] https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Entities/Creature/Creature.cpp
[DiscordArchive] https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Entities/Creature/Creature.cpp
Archived author: Snowcraft • Posted: 2025-03-19T13:50:06.054000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...e.cpp#L450 This is what changes the spawn for mobs on Heroic, right?
[Embed: TrinityCore/src/server/game/Entities/Creature/Creature.cpp at 3.3.5...]
TrinityCore Open Source MMO Framework (master = 11.1.0.59570, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.1.59069) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...eature.cpp
Archived author: robinsch • Posted: 2024-12-19T07:47:23.471000+00:00
Original source
because in `Guardian::UpdateMaxHealth()` it adds both CreateHealth and `UNIT_MOD_HEALTH` essentially doubling the health of Guardians