[DiscordArchive] Than what is causing this weird behavior, if both clients are notified at the same time?
[DiscordArchive] Than what is causing this weird behavior, if both clients are notified at the same time?
Archived author: Vel • Posted: 2023-11-08T21:04:05.270000+00:00
Original source
Than what is causing this weird behavior, if both clients are notified at the same time?
Archived author: Tea • Posted: 2023-11-08T21:04:11.211000+00:00
Original source
ignore that
Archived author: Tea • Posted: 2023-11-08T21:04:54.196000+00:00
Original source
other players are notified when the player changing speed sends "i received speed change" packet back to the server
Archived author: Vel • Posted: 2023-11-08T21:05:17.427000+00:00
Original source
Can you kick me a bit into the direction where this happens in the core?
Archived author: Tea • Posted: 2023-11-08T21:05:25.203000+00:00
Original source
WorldSession::HandleForceSpeedChangeAck
Archived author: Vel • Posted: 2023-11-08T21:06:52.334000+00:00
Original source
So we can manually trigger this at the same time as Unit::SetSpeedRate I guess?
Archived author: Vel • Posted: 2023-11-08T21:21:29.618000+00:00
Original source
Sorry, I am trying to figure out but I have no idea how this one is triggered. I went trough all usages in the code.