Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Okay, hopefully this helps <@198549894653411328> to find the bug.

[DiscordArchive] Okay, hopefully this helps <@198549894653411328> to find the bug.

[DiscordArchive] Okay, hopefully this helps <@198549894653411328> to find the bug.

rektbyfaith
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05-17-2023, 10:43 AM
#1
Archived author: Srzm • Posted: 2023-05-17T10:43:23.279000+00:00
Original source

Okay, hopefully this helps <@198549894653411328> to find the bug.

What I meant is: let's say I don't know where to look for the bug.
I would manually go through the scripts, assume the line where the bug could be, set breakpoints accordingly, reproduce the bug and look at the parameters when the breakpoint is reached.

But is there a faster way to find out what function(-s) get called when I kill a unit, maybe even during runtime? Smth. like a window that shows what functions get called, similar to the event trace frame you get with `/etrace` ingame?
rektbyfaith
05-17-2023, 10:43 AM #1

Archived author: Srzm • Posted: 2023-05-17T10:43:23.279000+00:00
Original source

Okay, hopefully this helps <@198549894653411328> to find the bug.

What I meant is: let's say I don't know where to look for the bug.
I would manually go through the scripts, assume the line where the bug could be, set breakpoints accordingly, reproduce the bug and look at the parameters when the breakpoint is reached.

But is there a faster way to find out what function(-s) get called when I kill a unit, maybe even during runtime? Smth. like a window that shows what functions get called, similar to the event trace frame you get with `/etrace` ingame?

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