[DiscordArchive] how to make the npc time-lost not be buggy like that?
[DiscordArchive] how to make the npc time-lost not be buggy like that?
![[Image: image.png?ex=690c1b2d&is=690ac9ad&hm=88b...fd4d32f0a&]](https://cdn.discordapp.com/attachments/376457042392514560/1084322667458465792/image.png?ex=690c1b2d&is=690ac9ad&hm=88b09bc3ff5680b8a71b5d57752344947ba094de0b1020fe9b07148fd4d32f0a&)
Archived author: Naxgal • Posted: 2023-03-12T03:51:09.718000+00:00
Original source
how to make the npc time-lost not be buggy like that?
![[Image: image.png?ex=690c1b2d&is=690ac9ad&hm=88b...fd4d32f0a&]](https://cdn.discordapp.com/attachments/376457042392514560/1084322667458465792/image.png?ex=690c1b2d&is=690ac9ad&hm=88b09bc3ff5680b8a71b5d57752344947ba094de0b1020fe9b07148fd4d32f0a&)
Archived author: Naxgal • Posted: 2023-03-12T03:52:13.086000+00:00
Original source
anywhere I put it, it just goes into the ground... and I have mmaps.
Archived author: Krutok • Posted: 2023-03-12T07:27:08.304000+00:00
Original source
Enable wintergrasp in worldserver.conf, but still seems buggy. alternatively, create an npc/portal that teleports you directly in front of the entrance.
Archived author: Giean • Posted: 2023-03-12T11:03:19.272000+00:00
Original source
Great