Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] how do you remove emote state after setting it? just get rid of it back to default?

[DiscordArchive] how do you remove emote state after setting it? just get rid of it back to default?

[DiscordArchive] how do you remove emote state after setting it? just get rid of it back to default?

rektbyfaith
Administrator
0
02-11-2023, 12:10 AM
#1
Archived author: Drikish • Posted: 2023-02-11T00:10:27.981000+00:00
Original source

how do you remove emote state after setting it? just get rid of it back to default?
rektbyfaith
02-11-2023, 12:10 AM #1

Archived author: Drikish • Posted: 2023-02-11T00:10:27.981000+00:00
Original source

how do you remove emote state after setting it? just get rid of it back to default?

rektbyfaith
Administrator
0
02-11-2023, 12:16 AM
#2
Archived author: Drikish • Posted: 2023-02-11T00:16:47.406000+00:00
Original source

me->SetEmoteState(EMOTE_ONESHOT_NONE);
rektbyfaith
02-11-2023, 12:16 AM #2

Archived author: Drikish • Posted: 2023-02-11T00:16:47.406000+00:00
Original source

me->SetEmoteState(EMOTE_ONESHOT_NONE);

rektbyfaith
Administrator
0
02-11-2023, 12:56 AM
#3
Archived author: jackpoz • Posted: 2023-02-11T00:56:37.647000+00:00
Original source

Map Update - Split tells you what the empty server is doing
[Image: image.png?ex=690bf245&is=690aa0c5&hm=306...aebadb9d6&]
rektbyfaith
02-11-2023, 12:56 AM #3

Archived author: jackpoz • Posted: 2023-02-11T00:56:37.647000+00:00
Original source

Map Update - Split tells you what the empty server is doing
[Image: image.png?ex=690bf245&is=690aa0c5&hm=306...aebadb9d6&]

rektbyfaith
Administrator
0
02-11-2023, 12:56 AM
#4
Archived author: jackpoz • Posted: 2023-02-11T00:56:51.569000+00:00
Original source

all those maps are taking time to update
rektbyfaith
02-11-2023, 12:56 AM #4

Archived author: jackpoz • Posted: 2023-02-11T00:56:51.569000+00:00
Original source

all those maps are taking time to update

rektbyfaith
Administrator
0
02-11-2023, 12:57 AM
#5
Archived author: jackpoz • Posted: 2023-02-11T00:57:35.446000+00:00
Original source

usually it's Ebon Hold with some SetActive events
rektbyfaith
02-11-2023, 12:57 AM #5

Archived author: jackpoz • Posted: 2023-02-11T00:57:35.446000+00:00
Original source

usually it's Ebon Hold with some SetActive events

rektbyfaith
Administrator
0
02-11-2023, 01:13 AM
#6
Archived author: Drikish • Posted: 2023-02-11T01:13:04.562000+00:00
Original source

Does anyone know how to stop a CreatureAI from casting?
rektbyfaith
02-11-2023, 01:13 AM #6

Archived author: Drikish • Posted: 2023-02-11T01:13:04.562000+00:00
Original source

Does anyone know how to stop a CreatureAI from casting?

rektbyfaith
Administrator
0
02-11-2023, 01:13 AM
#7
Archived author: Drikish • Posted: 2023-02-11T01:13:25.004000+00:00
Original source

What can I call to make it stop mid cast when an scheduledevent is fired off
rektbyfaith
02-11-2023, 01:13 AM #7

Archived author: Drikish • Posted: 2023-02-11T01:13:25.004000+00:00
Original source

What can I call to make it stop mid cast when an scheduledevent is fired off

rektbyfaith
Administrator
0
02-11-2023, 01:13 AM
#8
Archived author: Drikish • Posted: 2023-02-11T01:13:40.490000+00:00
Original source

I tried
```
me->ClearUnitState(UNIT_STATE_CASTING);
```
rektbyfaith
02-11-2023, 01:13 AM #8

Archived author: Drikish • Posted: 2023-02-11T01:13:40.490000+00:00
Original source

I tried
```
me->ClearUnitState(UNIT_STATE_CASTING);
```

rektbyfaith
Administrator
0
02-11-2023, 01:28 AM
#9
Archived author: Drikish • Posted: 2023-02-11T01:28:43.892000+00:00
Original source

Found it...
rektbyfaith
02-11-2023, 01:28 AM #9

Archived author: Drikish • Posted: 2023-02-11T01:28:43.892000+00:00
Original source

Found it...

rektbyfaith
Administrator
0
02-11-2023, 01:28 AM
#10
Archived author: Drikish • Posted: 2023-02-11T01:28:45.064000+00:00
Original source

me->InterruptSpell(CURRENT_GENERIC_SPELL, false);
rektbyfaith
02-11-2023, 01:28 AM #10

Archived author: Drikish • Posted: 2023-02-11T01:28:45.064000+00:00
Original source

me->InterruptSpell(CURRENT_GENERIC_SPELL, false);

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