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[DiscordArchive] will that work?

[DiscordArchive] will that work?

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rektbyfaith
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04-28-2019, 10:00 PM
#1
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:00:13.172000+00:00
Original source

will that work?
rektbyfaith
04-28-2019, 10:00 PM #1

Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:00:13.172000+00:00
Original source

will that work?

rektbyfaith
Administrator
0
04-28-2019, 10:00 PM
#2
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:00:38.043000+00:00
Original source

m_queue is declared at the top of the file (after the includes ofc)
rektbyfaith
04-28-2019, 10:00 PM #2

Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:00:38.043000+00:00
Original source

m_queue is declared at the top of the file (after the includes ofc)

rektbyfaith
Administrator
0
04-28-2019, 10:00 PM
#3
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:00:52.851000+00:00
Original source

so I can give it a m_delete list in the
private:
rektbyfaith
04-28-2019, 10:00 PM #3

Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:00:52.851000+00:00
Original source

so I can give it a m_delete list in the
private:

rektbyfaith
Administrator
0
04-28-2019, 10:02 PM
#4
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:02:04.903000+00:00
Original source

does `it` have to be with * "*it"
rektbyfaith
04-28-2019, 10:02 PM #4

Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:02:04.903000+00:00
Original source

does `it` have to be with * "*it"

rektbyfaith
Administrator
0
04-28-2019, 10:02 PM
#5
Archived author: Rochet2 • Posted: 2019-04-28T22:02:15.224000+00:00
Original source

btw. did you know that UpdateAI is not run if players are not near? So your current code does not keep on running all the time.
Or maybe the implementation has changed since I last tested.
rektbyfaith
04-28-2019, 10:02 PM #5

Archived author: Rochet2 • Posted: 2019-04-28T22:02:15.224000+00:00
Original source

btw. did you know that UpdateAI is not run if players are not near? So your current code does not keep on running all the time.
Or maybe the implementation has changed since I last tested.

rektbyfaith
Administrator
0
04-28-2019, 10:02 PM
#6
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:02:35.914000+00:00
Original source

uh
rektbyfaith
04-28-2019, 10:02 PM #6

Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:02:35.914000+00:00
Original source

uh

rektbyfaith
Administrator
0
04-28-2019, 10:03 PM
#7
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:03:13.999000+00:00
Original source

so it won't update the list each second if player goes too far?
rektbyfaith
04-28-2019, 10:03 PM #7

Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:03:13.999000+00:00
Original source

so it won't update the list each second if player goes too far?

rektbyfaith
Administrator
0
04-28-2019, 10:04 PM
#8
Archived author: Rochet2 • Posted: 2019-04-28T22:04:33.168000+00:00
Original source

yeah. If you want a global timer that keeps on ticking regardless of creatures and players and maps etc.. you should try this
https://github.com/TrinityCore/TrinityCo...#L266-L267
[Embed: TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 8.0.1.28153, 3.3.5 = 3.3.5a.12340) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...criptMgr.h
rektbyfaith
04-28-2019, 10:04 PM #8

Archived author: Rochet2 • Posted: 2019-04-28T22:04:33.168000+00:00
Original source

yeah. If you want a global timer that keeps on ticking regardless of creatures and players and maps etc.. you should try this
https://github.com/TrinityCore/TrinityCo...#L266-L267
[Embed: TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 8.0.1.28153, 3.3.5 = 3.3.5a.12340) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...criptMgr.h

rektbyfaith
Administrator
0
04-28-2019, 10:04 PM
#9
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:04:54.901000+00:00
Original source

hmm world script
rektbyfaith
04-28-2019, 10:04 PM #9

Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:04:54.901000+00:00
Original source

hmm world script

rektbyfaith
Administrator
0
04-28-2019, 10:05 PM
#10
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:05:45.478000+00:00
Original source

how do I engage it?
rektbyfaith
04-28-2019, 10:05 PM #10

Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:05:45.478000+00:00
Original source

how do I engage it?

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