[DiscordArchive] will that work?
[DiscordArchive] will that work?
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:00:13.172000+00:00
Original source
will that work?
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:00:38.043000+00:00
Original source
m_queue is declared at the top of the file (after the includes ofc)
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:00:52.851000+00:00
Original source
so I can give it a m_delete list in the
private:
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:02:04.903000+00:00
Original source
does `it` have to be with * "*it"
Archived author: Rochet2 • Posted: 2019-04-28T22:02:15.224000+00:00
Original source
btw. did you know that UpdateAI is not run if players are not near? So your current code does not keep on running all the time.
Or maybe the implementation has changed since I last tested.
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:02:35.914000+00:00
Original source
uh
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:03:13.999000+00:00
Original source
so it won't update the list each second if player goes too far?
Archived author: Rochet2 • Posted: 2019-04-28T22:04:33.168000+00:00
Original source
yeah. If you want a global timer that keeps on ticking regardless of creatures and players and maps etc.. you should try this
https://github.com/TrinityCore/TrinityCo...#L266-L267
[Embed: TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 8.0.1.28153, 3.3.5 = 3.3.5a.12340) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...criptMgr.h
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:04:54.901000+00:00
Original source
hmm world script
Archived author: MR.MUSTACHE • Posted: 2019-04-28T22:05:45.478000+00:00
Original source
how do I engage it?