[DiscordArchive] have you checked the locales tables?
[DiscordArchive] have you checked the locales tables?
Archived author: Kelpie • Posted: 2023-12-21T21:33:20.924000+00:00
Original source
have you checked the locales tables?
Archived author: Kelpie • Posted: 2023-12-21T21:34:25.918000+00:00
Original source
https://trinitycore.info/database/master...ext_locale
[Embed: creature_text_locale]
https://trinitycore.info/database/master...ext_locale
Archived author: Curious • Posted: 2023-12-21T21:39:05.982000+00:00
Original source
Both creatures have no data there. So I don't understand why they behave differently.
Archived author: Kelpie • Posted: 2023-12-21T21:39:37.962000+00:00
Original source
yeah, usually if that was happening, I'd think it was the locales table...but if they're not there, not sure
Archived author: Kelpie • Posted: 2023-12-21T21:40:23.869000+00:00
Original source
usually this happens as a result of using a client that's either bound differently or using different dbcs than it's normal localization
Archived author: Kelpie • Posted: 2023-12-21T21:41:01.658000+00:00
Original source
because generally a client only can have one active localization
Archived author: Kelpie • Posted: 2023-12-21T21:41:30.242000+00:00
Original source
and a server can only have one active region which can affect which dbcs are used
Archived author: Kelpie • Posted: 2023-12-21T21:41:50.711000+00:00
Original source
so the client and server, in order to avoid mixups must be bound to the same locale
Archived author: Kelpie • Posted: 2023-12-21T21:42:18.544000+00:00
Original source
there is some leeway and overlap, but I'm pretty sure enUS and ruRU have no overlap
Archived author: Kelpie • Posted: 2023-12-21T21:43:18.299000+00:00
Original source
you always want to make sure your client, realmlist entries, and realmzone entries in worldserver.conf agree with each other