[DiscordArchive] isn't that just dll reloading?
[DiscordArchive] isn't that just dll reloading?
Archived author: ZaDarkSide • Posted: 2023-03-06T19:27:27.322000+00:00
Original source
i like both but one is unnecessarily harder than the other, c++ made advances to standardise everything but there are still cases when you can blow your foot off
Archived author: Pandaros • Posted: 2023-03-06T19:27:42.657000+00:00
Original source
Code runs as fast as you optimize it to be
Archived author: ZaDarkSide • Posted: 2023-03-06T19:29:32.015000+00:00
Original source
C# is slightly slower and will forever be so C++ is more bear metal you can control down to assembly level what's gets compiled to machine code
Archived author: ZaDarkSide • Posted: 2023-03-06T19:29:56.233000+00:00
Original source
but for wow emulation purposes that means nothing
Archived author: Pandaros • Posted: 2023-03-06T19:31:17.639000+00:00
Original source
case and point the "silver bullet" that made my core run way faster than TC
https://github.com/ForgedWoW/ForgedCore/...a901c189ba
map grids
[Embed: map indexing now only loads what it needs. · ForgedWoW/ForgedCore@9...]
https://github.com/ForgedWoW/ForgedCore/...a901c189ba
Archived author: ZaDarkSide • Posted: 2023-03-06T19:31:19.276000+00:00
Original source
well you didn't discover C# yet, it's basically C++ but for sane people but if you want to go hardcore hacker style C++ is for you
Archived author: Pandaros • Posted: 2023-03-06T19:31:43.609000+00:00
Original source
this thing would load max grids every time
Archived author: Pandaros • Posted: 2023-03-06T19:31:48.862000+00:00
Original source
reguardless of the map
Archived author: Pandaros • Posted: 2023-03-06T19:31:52.822000+00:00
Original source
or size
Archived author: Pandaros • Posted: 2023-03-06T19:32:01.329000+00:00
Original source
have a bunch of nulls in the array