Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Guys wish way have to add one npc to transport ship? Script or can make in db just?

[DiscordArchive] Guys wish way have to add one npc to transport ship? Script or can make in db just?

[DiscordArchive] Guys wish way have to add one npc to transport ship? Script or can make in db just?

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rektbyfaith
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10-27-2021, 10:43 AM
#1
Archived author: DioHun • Posted: 2021-10-27T10:43:43.980000+00:00
Original source

Guys wish way have to add one npc to transport ship? Script or can make in db just?
rektbyfaith
10-27-2021, 10:43 AM #1

Archived author: DioHun • Posted: 2021-10-27T10:43:43.980000+00:00
Original source

Guys wish way have to add one npc to transport ship? Script or can make in db just?

rektbyfaith
Administrator
0
10-27-2021, 10:45 AM
#2
Archived author: Tea • Posted: 2021-10-27T10:45:45.264000+00:00
Original source

db
rektbyfaith
10-27-2021, 10:45 AM #2

Archived author: Tea • Posted: 2021-10-27T10:45:45.264000+00:00
Original source

db

rektbyfaith
Administrator
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10-27-2021, 10:47 AM
#3
Archived author: DioHun • Posted: 2021-10-27T10:47:13.276000+00:00
Original source

And where ?
rektbyfaith
10-27-2021, 10:47 AM #3

Archived author: DioHun • Posted: 2021-10-27T10:47:13.276000+00:00
Original source

And where ?

rektbyfaith
Administrator
0
10-27-2021, 10:47 AM
#4
Archived author: DioHun • Posted: 2021-10-27T10:47:25.012000+00:00
Original source

Direct add to creature table?
rektbyfaith
10-27-2021, 10:47 AM #4

Archived author: DioHun • Posted: 2021-10-27T10:47:25.012000+00:00
Original source

Direct add to creature table?

rektbyfaith
Administrator
0
10-27-2021, 10:47 AM
#5
Archived author: DioHun • Posted: 2021-10-27T10:47:38.857000+00:00
Original source

And on mapid need the transportmapid?
rektbyfaith
10-27-2021, 10:47 AM #5

Archived author: DioHun • Posted: 2021-10-27T10:47:38.857000+00:00
Original source

And on mapid need the transportmapid?

rektbyfaith
Administrator
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10-27-2021, 01:10 PM
#6
Archived author: ModoX • Posted: 2021-10-27T13:10:53.175000+00:00
Original source

This
rektbyfaith
10-27-2021, 01:10 PM #6

Archived author: ModoX • Posted: 2021-10-27T13:10:53.175000+00:00
Original source

This

rektbyfaith
Administrator
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10-27-2021, 01:11 PM
#7
Archived author: ModoX • Posted: 2021-10-27T13:11:22.109000+00:00
Original source

Wpp is already generating the mapid properly, does not require manual adjustments
rektbyfaith
10-27-2021, 01:11 PM #7

Archived author: ModoX • Posted: 2021-10-27T13:11:22.109000+00:00
Original source

Wpp is already generating the mapid properly, does not require manual adjustments

rektbyfaith
Administrator
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10-27-2021, 01:12 PM
#8
Archived author: DioHun • Posted: 2021-10-27T13:12:41.888000+00:00
Original source

so just enought the trans mapid?
rektbyfaith
10-27-2021, 01:12 PM #8

Archived author: DioHun • Posted: 2021-10-27T13:12:41.888000+00:00
Original source

so just enought the trans mapid?

rektbyfaith
Administrator
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10-27-2021, 01:18 PM
#9
Archived author: ModoX • Posted: 2021-10-27T13:18:04.173000+00:00
Original source

To add it to the transport yes. The mapid is also referenced in some datafield of the gameobject.
rektbyfaith
10-27-2021, 01:18 PM #9

Archived author: ModoX • Posted: 2021-10-27T13:18:04.173000+00:00
Original source

To add it to the transport yes. The mapid is also referenced in some datafield of the gameobject.

rektbyfaith
Administrator
0
10-27-2021, 01:18 PM
#10
Archived author: ModoX • Posted: 2021-10-27T13:18:28.978000+00:00
Original source

Did it with zandalar<>echo isles some day, you may lookup that issue as example
rektbyfaith
10-27-2021, 01:18 PM #10

Archived author: ModoX • Posted: 2021-10-27T13:18:28.978000+00:00
Original source

Did it with zandalar<>echo isles some day, you may lookup that issue as example

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