Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] is it feasible to write a wow server in java? i kinda wanna do it for education purposes, but i am n

[DiscordArchive] is it feasible to write a wow server in java? i kinda wanna do it for education purposes, but i am n

[DiscordArchive] is it feasible to write a wow server in java? i kinda wanna do it for education purposes, but i am n

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rektbyfaith
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09-01-2025, 01:06 PM
#1
Archived author: Whatwhatwhat • Posted: 2025-09-01T13:06:14.829000+00:00
Original source

is it feasible to write a wow server in java? i kinda wanna do it for education purposes, but i am not sure how to handle unsigned values. can i just read the values as is?
rektbyfaith
09-01-2025, 01:06 PM #1

Archived author: Whatwhatwhat • Posted: 2025-09-01T13:06:14.829000+00:00
Original source

is it feasible to write a wow server in java? i kinda wanna do it for education purposes, but i am not sure how to handle unsigned values. can i just read the values as is?

rektbyfaith
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09-01-2025, 01:08 PM
#2
Archived author: ModoX • Posted: 2025-09-01T13:08:45.771000+00:00
Original source

For learning purposes you can also write it in brainfuck, performance will likely be worse than in C++ though
rektbyfaith
09-01-2025, 01:08 PM #2

Archived author: ModoX • Posted: 2025-09-01T13:08:45.771000+00:00
Original source

For learning purposes you can also write it in brainfuck, performance will likely be worse than in C++ though

rektbyfaith
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09-01-2025, 01:23 PM
#3
Archived author: Northstrider • Posted: 2025-09-01T13:23:21.563000+00:00
Original source

depends on your goals. Like I did some initial work for 434 with C#. It's a nice way to learn more about their session handlings and packet traffic in general
rektbyfaith
09-01-2025, 01:23 PM #3

Archived author: Northstrider • Posted: 2025-09-01T13:23:21.563000+00:00
Original source

depends on your goals. Like I did some initial work for 434 with C#. It's a nice way to learn more about their session handlings and packet traffic in general

rektbyfaith
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09-01-2025, 01:24 PM
#4
Archived author: Northstrider • Posted: 2025-09-01T13:24:29.058000+00:00
Original source

as for your question about unsigned types - these may become an issue internally, but as long as you shove in the right bits into the packets, the client interprets these values correctly.
rektbyfaith
09-01-2025, 01:24 PM #4

Archived author: Northstrider • Posted: 2025-09-01T13:24:29.058000+00:00
Original source

as for your question about unsigned types - these may become an issue internally, but as long as you shove in the right bits into the packets, the client interprets these values correctly.

rektbyfaith
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09-01-2025, 01:24 PM
#5
Archived author: Northstrider • Posted: 2025-09-01T13:24:41.787000+00:00
Original source

kinda funny that java doesnt have unsigned types at all
rektbyfaith
09-01-2025, 01:24 PM #5

Archived author: Northstrider • Posted: 2025-09-01T13:24:41.787000+00:00
Original source

kinda funny that java doesnt have unsigned types at all

rektbyfaith
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09-01-2025, 01:25 PM
#6
Archived author: Whatwhatwhat • Posted: 2025-09-01T13:25:05.985000+00:00
Original source

yeah, it drives me up the wall that there are no unsigned types in java
rektbyfaith
09-01-2025, 01:25 PM #6

Archived author: Whatwhatwhat • Posted: 2025-09-01T13:25:05.985000+00:00
Original source

yeah, it drives me up the wall that there are no unsigned types in java

rektbyfaith
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09-01-2025, 01:25 PM
#7
Archived author: Whatwhatwhat • Posted: 2025-09-01T13:25:53.507000+00:00
Original source

my delusional goal is to have a highly modular, customable server to implement different game logic depending on what i want to try out. the current implementations are all very monolithic with huge classes that make it hard to track game logic and replace it with custom logic
rektbyfaith
09-01-2025, 01:25 PM #7

Archived author: Whatwhatwhat • Posted: 2025-09-01T13:25:53.507000+00:00
Original source

my delusional goal is to have a highly modular, customable server to implement different game logic depending on what i want to try out. the current implementations are all very monolithic with huge classes that make it hard to track game logic and replace it with custom logic

rektbyfaith
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09-01-2025, 01:25 PM
#8
Archived author: Fabian • Posted: 2025-09-01T13:25:54.837000+00:00
Original source

There are a some repos where people do stuff with java and 335 i believe
rektbyfaith
09-01-2025, 01:25 PM #8

Archived author: Fabian • Posted: 2025-09-01T13:25:54.837000+00:00
Original source

There are a some repos where people do stuff with java and 335 i believe

rektbyfaith
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09-01-2025, 01:26 PM
#9
Archived author: Whatwhatwhat • Posted: 2025-09-01T13:26:20.289000+00:00
Original source

i also want to implement a good editor, all for the classic clients. but i think it's a bit too much for a single developer
rektbyfaith
09-01-2025, 01:26 PM #9

Archived author: Whatwhatwhat • Posted: 2025-09-01T13:26:20.289000+00:00
Original source

i also want to implement a good editor, all for the classic clients. but i think it's a bit too much for a single developer

rektbyfaith
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09-01-2025, 01:27 PM
#10
Archived author: ModoX • Posted: 2025-09-01T13:27:10.205000+00:00
Original source

With enough time you can achieve anything <a:dracthyr_yay_animated:1002552803509686322>
rektbyfaith
09-01-2025, 01:27 PM #10

Archived author: ModoX • Posted: 2025-09-01T13:27:10.205000+00:00
Original source

With enough time you can achieve anything <a:dracthyr_yay_animated:1002552803509686322>

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