[DiscordArchive] why 7.3.5?
[DiscordArchive] why 7.3.5?
Archived author: Drikish • Posted: 2025-01-11T18:42:06.610000+00:00
Original source
I have most of the new script hooks ported over the spell system is like 90% identical to master
Archived author: Tea • Posted: 2025-01-11T18:42:08.230000+00:00
Original source
CalcDamage would be the hook to use
Archived author: Drikish • Posted: 2025-01-11T18:42:24.949000+00:00
Original source
I am trying to rewrite all the spells based on how you guys did the master stuff
Archived author: Tea • Posted: 2025-01-11T18:42:58.964000+00:00
Original source
specifically, using the newest version that has SpellEffectInfo argument
Archived author: Drikish • Posted: 2025-01-11T18:44:30.536000+00:00
Original source
So sorry this might be a dumb question but does the target count exist as part of the spelleffect or is that something only the server knows, like I can imagine there might be a cap value in the DB2 I see two Dummys for the spellEffects here
Archived author: Drikish • Posted: 2025-01-11T18:44:46.937000+00:00
Original source
And one Dummy is value of 50 which is for secondary targets taking 50% damage by default
Archived author: Drikish • Posted: 2025-01-11T18:44:57.682000+00:00
Original source
The second dummy I am not sure what it is for
Archived author: Drikish • Posted: 2025-01-11T18:46:23.120000+00:00
Original source
Also secondary question what exactly does this do:
```c++
bool Validate(SpellInfo const* spellInfo) override
{
return ValidateSpellInfo({ SPELL_MAGE_ARCANE_BARRAGE });
}
```