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[DiscordArchive] why 7.3.5?

[DiscordArchive] why 7.3.5?

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rektbyfaith
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01-11-2025, 06:42 PM
#11
Archived author: Drikish • Posted: 2025-01-11T18:42:06.610000+00:00
Original source

I have most of the new script hooks ported over the spell system is like 90% identical to master
rektbyfaith
01-11-2025, 06:42 PM #11

Archived author: Drikish • Posted: 2025-01-11T18:42:06.610000+00:00
Original source

I have most of the new script hooks ported over the spell system is like 90% identical to master

rektbyfaith
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01-11-2025, 06:42 PM
#12
Archived author: Tea • Posted: 2025-01-11T18:42:08.230000+00:00
Original source

CalcDamage would be the hook to use
rektbyfaith
01-11-2025, 06:42 PM #12

Archived author: Tea • Posted: 2025-01-11T18:42:08.230000+00:00
Original source

CalcDamage would be the hook to use

rektbyfaith
Administrator
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01-11-2025, 06:42 PM
#13
Archived author: Drikish • Posted: 2025-01-11T18:42:24.949000+00:00
Original source

I am trying to rewrite all the spells based on how you guys did the master stuff
rektbyfaith
01-11-2025, 06:42 PM #13

Archived author: Drikish • Posted: 2025-01-11T18:42:24.949000+00:00
Original source

I am trying to rewrite all the spells based on how you guys did the master stuff

rektbyfaith
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01-11-2025, 06:42 PM
#14
Archived author: Tea • Posted: 2025-01-11T18:42:58.964000+00:00
Original source

specifically, using the newest version that has SpellEffectInfo argument
rektbyfaith
01-11-2025, 06:42 PM #14

Archived author: Tea • Posted: 2025-01-11T18:42:58.964000+00:00
Original source

specifically, using the newest version that has SpellEffectInfo argument

rektbyfaith
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01-11-2025, 06:44 PM
#15
Archived author: Drikish • Posted: 2025-01-11T18:44:30.536000+00:00
Original source

So sorry this might be a dumb question but does the target count exist as part of the spelleffect or is that something only the server knows, like I can imagine there might be a cap value in the DB2 I see two Dummys for the spellEffects here
rektbyfaith
01-11-2025, 06:44 PM #15

Archived author: Drikish • Posted: 2025-01-11T18:44:30.536000+00:00
Original source

So sorry this might be a dumb question but does the target count exist as part of the spelleffect or is that something only the server knows, like I can imagine there might be a cap value in the DB2 I see two Dummys for the spellEffects here

rektbyfaith
Administrator
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01-11-2025, 06:44 PM
#16
Archived author: Drikish • Posted: 2025-01-11T18:44:46.937000+00:00
Original source

And one Dummy is value of 50 which is for secondary targets taking 50% damage by default
rektbyfaith
01-11-2025, 06:44 PM #16

Archived author: Drikish • Posted: 2025-01-11T18:44:46.937000+00:00
Original source

And one Dummy is value of 50 which is for secondary targets taking 50% damage by default

rektbyfaith
Administrator
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01-11-2025, 06:44 PM
#17
Archived author: Drikish • Posted: 2025-01-11T18:44:57.682000+00:00
Original source

The second dummy I am not sure what it is for
rektbyfaith
01-11-2025, 06:44 PM #17

Archived author: Drikish • Posted: 2025-01-11T18:44:57.682000+00:00
Original source

The second dummy I am not sure what it is for

rektbyfaith
Administrator
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01-11-2025, 06:46 PM
#18
Archived author: Drikish • Posted: 2025-01-11T18:46:23.120000+00:00
Original source

Also secondary question what exactly does this do:
```c++
bool Validate(SpellInfo const* spellInfo) override
{
return ValidateSpellInfo({ SPELL_MAGE_ARCANE_BARRAGE });
}
```
rektbyfaith
01-11-2025, 06:46 PM #18

Archived author: Drikish • Posted: 2025-01-11T18:46:23.120000+00:00
Original source

Also secondary question what exactly does this do:
```c++
bool Validate(SpellInfo const* spellInfo) override
{
return ValidateSpellInfo({ SPELL_MAGE_ARCANE_BARRAGE });
}
```

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