Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Yeah I think what you do for Dalaran or Wintergrasp, they are their own instance IDs right?

[DiscordArchive] Yeah I think what you do for Dalaran or Wintergrasp, they are their own instance IDs right?

[DiscordArchive] Yeah I think what you do for Dalaran or Wintergrasp, they are their own instance IDs right?

Pages (2): 1 2 Next
rektbyfaith
Administrator
0
03-12-2024, 07:37 AM
#1
Archived author: robinsch • Posted: 2024-03-12T07:37:37.920000+00:00
Original source

Yeah I think what you do for Dalaran or Wintergrasp, they are their own instance IDs right?
rektbyfaith
03-12-2024, 07:37 AM #1

Archived author: robinsch • Posted: 2024-03-12T07:37:37.920000+00:00
Original source

Yeah I think what you do for Dalaran or Wintergrasp, they are their own instance IDs right?

rektbyfaith
Administrator
0
03-12-2024, 07:38 AM
#2
Archived author: Takenbacon • Posted: 2024-03-12T07:38:09.689000+00:00
Original source

every northrend zone is it's own instance
rektbyfaith
03-12-2024, 07:38 AM #2

Archived author: Takenbacon • Posted: 2024-03-12T07:38:09.689000+00:00
Original source

every northrend zone is it's own instance

rektbyfaith
Administrator
0
03-12-2024, 07:38 AM
#3
Archived author: Takenbacon • Posted: 2024-03-12T07:38:52.964000+00:00
Original source

not really their own instancedID but yeah same concept, I just made a different child class of map for instancedzones
rektbyfaith
03-12-2024, 07:38 AM #3

Archived author: Takenbacon • Posted: 2024-03-12T07:38:52.964000+00:00
Original source

not really their own instancedID but yeah same concept, I just made a different child class of map for instancedzones

rektbyfaith
Administrator
0
03-12-2024, 07:42 AM
#4
Archived author: Northstrider • Posted: 2024-03-12T07:42:51.104000+00:00
Original source

per-zone instancing/layering has been quite a common practice, especially since MoP. there have even been addons that were being used to hop between zone instances to farm mobs
rektbyfaith
03-12-2024, 07:42 AM #4

Archived author: Northstrider • Posted: 2024-03-12T07:42:51.104000+00:00
Original source

per-zone instancing/layering has been quite a common practice, especially since MoP. there have even been addons that were being used to hop between zone instances to farm mobs

rektbyfaith
Administrator
0
03-12-2024, 07:43 AM
#5
Archived author: robinsch • Posted: 2024-03-12T07:43:25.127000+00:00
Original source

Yeah I never liked the approach of having multiple copies of the same zone due to this specific reason
rektbyfaith
03-12-2024, 07:43 AM #5

Archived author: robinsch • Posted: 2024-03-12T07:43:25.127000+00:00
Original source

Yeah I never liked the approach of having multiple copies of the same zone due to this specific reason

rektbyfaith
Administrator
0
03-12-2024, 07:43 AM
#6
Archived author: Takenbacon • Posted: 2024-03-12T07:43:44.400000+00:00
Original source

pretty much yeah, it's a big issue on retail/used to be classic, not sure if they still use it
rektbyfaith
03-12-2024, 07:43 AM #6

Archived author: Takenbacon • Posted: 2024-03-12T07:43:44.400000+00:00
Original source

pretty much yeah, it's a big issue on retail/used to be classic, not sure if they still use it

rektbyfaith
Administrator
0
03-12-2024, 07:45 AM
#7
Archived author: Takenbacon • Posted: 2024-03-12T07:45:07.520000+00:00
Original source

WoW is in this weird middle ground of trying to move to a realm-less design but still having realms and it doesn't quite frankly make any damn sense
rektbyfaith
03-12-2024, 07:45 AM #7

Archived author: Takenbacon • Posted: 2024-03-12T07:45:07.520000+00:00
Original source

WoW is in this weird middle ground of trying to move to a realm-less design but still having realms and it doesn't quite frankly make any damn sense

rektbyfaith
Administrator
0
03-12-2024, 07:45 AM
#8
Archived author: Takenbacon • Posted: 2024-03-12T07:45:30.248000+00:00
Original source

should be one or the other honestly
rektbyfaith
03-12-2024, 07:45 AM #8

Archived author: Takenbacon • Posted: 2024-03-12T07:45:30.248000+00:00
Original source

should be one or the other honestly

rektbyfaith
Administrator
0
03-12-2024, 07:55 AM
#9
Archived author: Takenbacon • Posted: 2024-03-12T07:55:35.203000+00:00
Original source

at one point you'd have a nice community on a realm, but with how WoW is right now that's already basically gone,
rektbyfaith
03-12-2024, 07:55 AM #9

Archived author: Takenbacon • Posted: 2024-03-12T07:55:35.203000+00:00
Original source

at one point you'd have a nice community on a realm, but with how WoW is right now that's already basically gone,

rektbyfaith
Administrator
0
03-12-2024, 07:55 AM
#10
Archived author: <o> • Posted: 2024-03-12T07:55:40.934000+00:00
Original source

yes, it was arbitrarily drawn lines to get total player counts down to acceptable levels, definitely not a sophisticated threading solution but kind of necessary for the load they were dealing with on the tech available at the time. the MapInstanced approach is how I'd do the same today, it's pretty elegant at the same cost of seams in the world.

"proper" chunk threading requires a much larger re-thinking of entity reach, projectile activations and the like to get both flexible threading and seamless cross-chunk reach. not rocket science when you write a game from scratch, but applying it to wow is kind of a nightmare for how many systems need to start taking it into account
rektbyfaith
03-12-2024, 07:55 AM #10

Archived author: <o> • Posted: 2024-03-12T07:55:40.934000+00:00
Original source

yes, it was arbitrarily drawn lines to get total player counts down to acceptable levels, definitely not a sophisticated threading solution but kind of necessary for the load they were dealing with on the tech available at the time. the MapInstanced approach is how I'd do the same today, it's pretty elegant at the same cost of seams in the world.

"proper" chunk threading requires a much larger re-thinking of entity reach, projectile activations and the like to get both flexible threading and seamless cross-chunk reach. not rocket science when you write a game from scratch, but applying it to wow is kind of a nightmare for how many systems need to start taking it into account

Pages (2): 1 2 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)