Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Do you have it included in the repo or anything that makes it easily useable on any particular map t

[DiscordArchive] Do you have it included in the repo or anything that makes it easily useable on any particular map t

[DiscordArchive] Do you have it included in the repo or anything that makes it easily useable on any particular map t

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rektbyfaith
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03-10-2024, 08:03 PM
#11
Archived author: jackpoz • Posted: 2024-03-10T20:03:47.940000+00:00
Original source

I do miss a proper multithreaded world loop in TC
rektbyfaith
03-10-2024, 08:03 PM #11

Archived author: jackpoz • Posted: 2024-03-10T20:03:47.940000+00:00
Original source

I do miss a proper multithreaded world loop in TC

rektbyfaith
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03-10-2024, 08:04 PM
#12
Archived author: jackpoz • Posted: 2024-03-10T20:04:09.386000+00:00
Original source

which would be solved by 1 worldserver per instance
rektbyfaith
03-10-2024, 08:04 PM #12

Archived author: jackpoz • Posted: 2024-03-10T20:04:09.386000+00:00
Original source

which would be solved by 1 worldserver per instance

rektbyfaith
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03-10-2024, 08:04 PM
#13
Archived author: jackpoz • Posted: 2024-03-10T20:04:27.887000+00:00
Original source

if we cared for that amount of players on the same realm, that is
rektbyfaith
03-10-2024, 08:04 PM #13

Archived author: jackpoz • Posted: 2024-03-10T20:04:27.887000+00:00
Original source

if we cared for that amount of players on the same realm, that is

rektbyfaith
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03-10-2024, 08:10 PM
#14
Archived author: Pursche • Posted: 2024-03-10T20:10:43.699000+00:00
Original source

I honestly think that a refactor with focus on cache coherency and batching similar workloads so they happen next to eachother would do more for you than just multithreading with one thread per instance/zone or whatever you have in mind.
rektbyfaith
03-10-2024, 08:10 PM #14

Archived author: Pursche • Posted: 2024-03-10T20:10:43.699000+00:00
Original source

I honestly think that a refactor with focus on cache coherency and batching similar workloads so they happen next to eachother would do more for you than just multithreading with one thread per instance/zone or whatever you have in mind.

rektbyfaith
Administrator
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03-10-2024, 08:11 PM
#15
Archived author: Tea • Posted: 2024-03-10T20:11:28.160000+00:00
Original source

that might be a good idea in a new project
rektbyfaith
03-10-2024, 08:11 PM #15

Archived author: Tea • Posted: 2024-03-10T20:11:28.160000+00:00
Original source

that might be a good idea in a new project

rektbyfaith
Administrator
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03-10-2024, 08:11 PM
#16
Archived author: Tea • Posted: 2024-03-10T20:11:45.464000+00:00
Original source

but nobody (literally nobody) is going to sign up for a "rewrite everything" task
rektbyfaith
03-10-2024, 08:11 PM #16

Archived author: Tea • Posted: 2024-03-10T20:11:45.464000+00:00
Original source

but nobody (literally nobody) is going to sign up for a "rewrite everything" task

rektbyfaith
Administrator
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03-10-2024, 08:12 PM
#17
Archived author: Pursche • Posted: 2024-03-10T20:12:00.951000+00:00
Original source

No contest there, I agree.
rektbyfaith
03-10-2024, 08:12 PM #17

Archived author: Pursche • Posted: 2024-03-10T20:12:00.951000+00:00
Original source

No contest there, I agree.

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