[DiscordArchive] Do you have it included in the repo or anything that makes it easily useable on any particular map t
[DiscordArchive] Do you have it included in the repo or anything that makes it easily useable on any particular map t
Archived author: jackpoz • Posted: 2024-03-10T20:03:47.940000+00:00
Original source
I do miss a proper multithreaded world loop in TC
Archived author: jackpoz • Posted: 2024-03-10T20:04:09.386000+00:00
Original source
which would be solved by 1 worldserver per instance
Archived author: jackpoz • Posted: 2024-03-10T20:04:27.887000+00:00
Original source
if we cared for that amount of players on the same realm, that is
Archived author: Pursche • Posted: 2024-03-10T20:10:43.699000+00:00
Original source
I honestly think that a refactor with focus on cache coherency and batching similar workloads so they happen next to eachother would do more for you than just multithreading with one thread per instance/zone or whatever you have in mind.
Archived author: Tea • Posted: 2024-03-10T20:11:28.160000+00:00
Original source
that might be a good idea in a new project
Archived author: Tea • Posted: 2024-03-10T20:11:45.464000+00:00
Original source
but nobody (literally nobody) is going to sign up for a "rewrite everything" task
Archived author: Pursche • Posted: 2024-03-10T20:12:00.951000+00:00
Original source
No contest there, I agree.