Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] <@200677690838220800> is it possible to extend your SelectRandomInjuredTargets with an optional for

[DiscordArchive] <@200677690838220800> is it possible to extend your SelectRandomInjuredTargets with an optional for

[DiscordArchive] <@200677690838220800> is it possible to extend your SelectRandomInjuredTargets with an optional for

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rektbyfaith
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03-09-2024, 07:00 PM
#1
Archived author: Telegrill • Posted: 2024-03-09T19:00:43.189000+00:00
Original source

<@200677690838220800> is it possible to extend your SelectRandomInjuredTargets with an optional for aura?
rektbyfaith
03-09-2024, 07:00 PM #1

Archived author: Telegrill • Posted: 2024-03-09T19:00:43.189000+00:00
Original source

<@200677690838220800> is it possible to extend your SelectRandomInjuredTargets with an optional for aura?

rektbyfaith
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03-09-2024, 07:03 PM
#2
Archived author: Telegrill • Posted: 2024-03-09T19:03:17.946000+00:00
Original source

or maybe create a struct directly like FindTargetOptions and pass it instead
rektbyfaith
03-09-2024, 07:03 PM #2

Archived author: Telegrill • Posted: 2024-03-09T19:03:17.946000+00:00
Original source

or maybe create a struct directly like FindTargetOptions and pass it instead

rektbyfaith
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03-09-2024, 07:04 PM
#3
Archived author: Telegrill • Posted: 2024-03-09T19:04:10.552000+00:00
Original source

so that we can also include .WithLowestDuration or smh
rektbyfaith
03-09-2024, 07:04 PM #3

Archived author: Telegrill • Posted: 2024-03-09T19:04:10.552000+00:00
Original source

so that we can also include .WithLowestDuration or smh

rektbyfaith
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03-09-2024, 07:04 PM
#4
Archived author: Tea • Posted: 2024-03-09T19:04:17.282000+00:00
Original source

no
rektbyfaith
03-09-2024, 07:04 PM #4

Archived author: Tea • Posted: 2024-03-09T19:04:17.282000+00:00
Original source

no

rektbyfaith
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03-09-2024, 07:04 PM
#5
Archived author: Tea • Posted: 2024-03-09T19:04:39.931000+00:00
Original source

that function is extremely specialized and not easy to extend
rektbyfaith
03-09-2024, 07:04 PM #5

Archived author: Tea • Posted: 2024-03-09T19:04:39.931000+00:00
Original source

that function is extremely specialized and not easy to extend

rektbyfaith
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03-09-2024, 07:05 PM
#6
Archived author: Telegrill • Posted: 2024-03-09T19:05:05.693000+00:00
Original source

yeah but many spells work like that but also include aura checking and aura duration as a part of it
rektbyfaith
03-09-2024, 07:05 PM #6

Archived author: Telegrill • Posted: 2024-03-09T19:05:05.693000+00:00
Original source

yeah but many spells work like that but also include aura checking and aura duration as a part of it

rektbyfaith
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03-09-2024, 07:05 PM
#7
Archived author: Telegrill • Posted: 2024-03-09T19:05:14.134000+00:00
Original source

for example, Adaptative Swarm
rektbyfaith
03-09-2024, 07:05 PM #7

Archived author: Telegrill • Posted: 2024-03-09T19:05:14.134000+00:00
Original source

for example, Adaptative Swarm

rektbyfaith
Administrator
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03-09-2024, 07:05 PM
#8
Archived author: Telegrill • Posted: 2024-03-09T19:05:48.577000+00:00
Original source

which besides choosing injured targets, it also has aura and duration of it into account
rektbyfaith
03-09-2024, 07:05 PM #8

Archived author: Telegrill • Posted: 2024-03-09T19:05:48.577000+00:00
Original source

which besides choosing injured targets, it also has aura and duration of it into account

rektbyfaith
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03-09-2024, 07:07 PM
#9
Archived author: Telegrill • Posted: 2024-03-09T19:07:10.460000+00:00
Original source

Power Word: Radiance also works like that duh
rektbyfaith
03-09-2024, 07:07 PM #9

Archived author: Telegrill • Posted: 2024-03-09T19:07:10.460000+00:00
Original source

Power Word: Radiance also works like that duh

rektbyfaith
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03-09-2024, 07:07 PM
#10
Archived author: Tea • Posted: 2024-03-09T19:07:12.354000+00:00
Original source

so what? it doesnt change the fact that the prioritization algorithm in SelectRandomInjuredTargets isnt designed with non-boolean priorities in mind at all
rektbyfaith
03-09-2024, 07:07 PM #10

Archived author: Tea • Posted: 2024-03-09T19:07:12.354000+00:00
Original source

so what? it doesnt change the fact that the prioritization algorithm in SelectRandomInjuredTargets isnt designed with non-boolean priorities in mind at all

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