Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Were you experiencing a similar issue with rotation?

[DiscordArchive] Were you experiencing a similar issue with rotation?

[DiscordArchive] Were you experiencing a similar issue with rotation?

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rektbyfaith
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0
05-11-2023, 11:28 AM
#1
Archived author: robinsch • Posted: 2023-05-11T11:28:16.399000+00:00
Original source

Were you experiencing a similar issue with rotation?
rektbyfaith
05-11-2023, 11:28 AM #1

Archived author: robinsch • Posted: 2023-05-11T11:28:16.399000+00:00
Original source

Were you experiencing a similar issue with rotation?

rektbyfaith
Administrator
0
05-11-2023, 11:29 AM
#2
Archived author: Warpten • Posted: 2023-05-11T11:29:43.739000+00:00
Original source

Yes
rektbyfaith
05-11-2023, 11:29 AM #2

Archived author: Warpten • Posted: 2023-05-11T11:29:43.739000+00:00
Original source

Yes

rektbyfaith
Administrator
0
05-11-2023, 11:29 AM
#3
Archived author: robinsch • Posted: 2023-05-11T11:29:52.878000+00:00
Original source

Okay I'll try that, thanks
rektbyfaith
05-11-2023, 11:29 AM #3

Archived author: robinsch • Posted: 2023-05-11T11:29:52.878000+00:00
Original source

Okay I'll try that, thanks

rektbyfaith
Administrator
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05-11-2023, 11:30 AM
#4
Archived author: Warpten • Posted: 2023-05-11T11:30:04.350000+00:00
Original source

Try using parent rot matrix
rektbyfaith
05-11-2023, 11:30 AM #4

Archived author: Warpten • Posted: 2023-05-11T11:30:04.350000+00:00
Original source

Try using parent rot matrix

rektbyfaith
Administrator
0
05-11-2023, 11:30 AM
#5
Archived author: Warpten • Posted: 2023-05-11T11:30:15.303000+00:00
Original source

I don't remember all the details of what I tried
rektbyfaith
05-11-2023, 11:30 AM #5

Archived author: Warpten • Posted: 2023-05-11T11:30:15.303000+00:00
Original source

I don't remember all the details of what I tried

rektbyfaith
Administrator
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05-11-2023, 11:34 AM
#6
Archived author: robinsch • Posted: 2023-05-11T11:34:32.291000+00:00
Original source

(but then my assumption still exists, wouldn't this cause LOS checks to be invalid? If I have a huge object with tilt it would not be represented correctly in vmaps)
rektbyfaith
05-11-2023, 11:34 AM #6

Archived author: robinsch • Posted: 2023-05-11T11:34:32.291000+00:00
Original source

(but then my assumption still exists, wouldn't this cause LOS checks to be invalid? If I have a huge object with tilt it would not be represented correctly in vmaps)

rektbyfaith
Administrator
0
05-11-2023, 11:38 AM
#7
Archived author: Warpten • Posted: 2023-05-11T11:38:30.891000+00:00
Original source

Oh wait you're talking about static geometry
rektbyfaith
05-11-2023, 11:38 AM #7

Archived author: Warpten • Posted: 2023-05-11T11:38:30.891000+00:00
Original source

Oh wait you're talking about static geometry

rektbyfaith
Administrator
0
05-11-2023, 11:38 AM
#8
Archived author: Warpten • Posted: 2023-05-11T11:38:38.413000+00:00
Original source

I thought you were talking about gameobjects
rektbyfaith
05-11-2023, 11:38 AM #8

Archived author: Warpten • Posted: 2023-05-11T11:38:38.413000+00:00
Original source

I thought you were talking about gameobjects

rektbyfaith
Administrator
0
05-11-2023, 11:38 AM
#9
Archived author: robinsch • Posted: 2023-05-11T11:38:51.934000+00:00
Original source

Well I'm converting doodads to gameobjects
rektbyfaith
05-11-2023, 11:38 AM #9

Archived author: robinsch • Posted: 2023-05-11T11:38:51.934000+00:00
Original source

Well I'm converting doodads to gameobjects

rektbyfaith
Administrator
0
05-11-2023, 11:39 AM
#10
Archived author: robinsch • Posted: 2023-05-11T11:39:09.534000+00:00
Original source

(but vmaps use the same way of converting them)
rektbyfaith
05-11-2023, 11:39 AM #10

Archived author: robinsch • Posted: 2023-05-11T11:39:09.534000+00:00
Original source

(but vmaps use the same way of converting them)

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