[DiscordArchive] Were you experiencing a similar issue with rotation?
[DiscordArchive] Were you experiencing a similar issue with rotation?
Archived author: robinsch • Posted: 2023-05-11T11:28:16.399000+00:00
Original source
Were you experiencing a similar issue with rotation?
Archived author: Warpten • Posted: 2023-05-11T11:29:43.739000+00:00
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Yes
Archived author: robinsch • Posted: 2023-05-11T11:29:52.878000+00:00
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Okay I'll try that, thanks
Archived author: Warpten • Posted: 2023-05-11T11:30:04.350000+00:00
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Try using parent rot matrix
Archived author: Warpten • Posted: 2023-05-11T11:30:15.303000+00:00
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I don't remember all the details of what I tried
Archived author: robinsch • Posted: 2023-05-11T11:34:32.291000+00:00
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(but then my assumption still exists, wouldn't this cause LOS checks to be invalid? If I have a huge object with tilt it would not be represented correctly in vmaps)
Archived author: Warpten • Posted: 2023-05-11T11:38:30.891000+00:00
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Oh wait you're talking about static geometry
Archived author: Warpten • Posted: 2023-05-11T11:38:38.413000+00:00
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I thought you were talking about gameobjects
Archived author: robinsch • Posted: 2023-05-11T11:38:51.934000+00:00
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Well I'm converting doodads to gameobjects
Archived author: robinsch • Posted: 2023-05-11T11:39:09.534000+00:00
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(but vmaps use the same way of converting them)