[DiscordArchive] No memory remap like in d4 and ow2?
[DiscordArchive] No memory remap like in d4 and ow2?
Archived author: Tea • Posted: 2023-01-14T20:32:43.117000+00:00
Original source
whenever you access anything from a Map*, you must stay in the same thread that is currently updating it
Archived author: Tea • Posted: 2023-01-14T20:34:16.094000+00:00
Original source
that being said, you should probably not loop over all players on map and instead use `player->GetPlayerListInGrid(players, maxDist, isAlive)` where players container can be any of vector/deque/list