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[DiscordArchive] who told you its 16kb?

[DiscordArchive] who told you its 16kb?

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rektbyfaith
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06-13-2022, 06:26 PM
#11
Archived author: <o> • Posted: 2022-06-13T18:26:30.735000+00:00
Original source

but i'm not going to pretend i've spent more than a few minutes thinking about that shit for at least 8 years lol
rektbyfaith
06-13-2022, 06:26 PM #11

Archived author: <o> • Posted: 2022-06-13T18:26:30.735000+00:00
Original source

but i'm not going to pretend i've spent more than a few minutes thinking about that shit for at least 8 years lol

rektbyfaith
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06-13-2022, 06:27 PM
#12
Archived author: Tea • Posted: 2022-06-13T18:27:06.613000+00:00
Original source

i didnt either but updatefields are not the one you would soa
rektbyfaith
06-13-2022, 06:27 PM #12

Archived author: Tea • Posted: 2022-06-13T18:27:06.613000+00:00
Original source

i didnt either but updatefields are not the one you would soa

rektbyfaith
Administrator
0
06-13-2022, 06:33 PM
#13
Archived author: <o> • Posted: 2022-06-13T18:33:25.442000+00:00
Original source

not the entirety of course, maybe a few of them with some caching (i realized i probably phrased that as suggesting updatedata _itself_ should be sliced, and of course not, but it does kind of sledgehammer the cache for all the other pointers you need from the player class)
rektbyfaith
06-13-2022, 06:33 PM #13

Archived author: <o> • Posted: 2022-06-13T18:33:25.442000+00:00
Original source

not the entirety of course, maybe a few of them with some caching (i realized i probably phrased that as suggesting updatedata _itself_ should be sliced, and of course not, but it does kind of sledgehammer the cache for all the other pointers you need from the player class)

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