Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] yo yo guys, I am trying to get the tools (vmap mmap generators) working for an old tbc client 2.4.3

[DiscordArchive] yo yo guys, I am trying to get the tools (vmap mmap generators) working for an old tbc client 2.4.3

[DiscordArchive] yo yo guys, I am trying to get the tools (vmap mmap generators) working for an old tbc client 2.4.3

rektbyfaith
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05-18-2022, 04:49 AM
#1
Archived author: _mrfade_ • Posted: 2022-05-18T04:49:33.275000+00:00
Original source

yo yo guys, I am trying to get the tools (vmap mmap generators) working for an old tbc client 2.4.3 - I've had success with the mango tools but they seem to ignore liquids.

When running the compiled VMMAP extractor I get a crash after a decent wait (Let me know if you need more of this crash log):

```
00007FF792C75C16 00000026ADB0F170 MPQFile::read+56 E:\TrinityWOTLK\TrinityCore\src\tools\vmap4_extractor\mpq_libmpq.cpp line 112
Parameter void* dest = <Unable to read memory>

00007FF792C754BF 00000026ADB0F1D0 Model::open+16F E:\TrinityWOTLK\TrinityCore\src\tools\vmap4_extractor\model.cpp line 55
```

the Mmap generator itself seems to run correctly for the most part because throwing :

"Could not load Global Model Name was too long!" (I suspect this is a result of poor / incorrect Vmaps) as a result the meshes are rather poor missing doodads etc etc.

In short I was just wondering there could be some struct I needed to correct / update Has anyone else tried this ?
rektbyfaith
05-18-2022, 04:49 AM #1

Archived author: _mrfade_ • Posted: 2022-05-18T04:49:33.275000+00:00
Original source

yo yo guys, I am trying to get the tools (vmap mmap generators) working for an old tbc client 2.4.3 - I've had success with the mango tools but they seem to ignore liquids.

When running the compiled VMMAP extractor I get a crash after a decent wait (Let me know if you need more of this crash log):

```
00007FF792C75C16 00000026ADB0F170 MPQFile::read+56 E:\TrinityWOTLK\TrinityCore\src\tools\vmap4_extractor\mpq_libmpq.cpp line 112
Parameter void* dest = <Unable to read memory>

00007FF792C754BF 00000026ADB0F1D0 Model::open+16F E:\TrinityWOTLK\TrinityCore\src\tools\vmap4_extractor\model.cpp line 55
```

the Mmap generator itself seems to run correctly for the most part because throwing :

"Could not load Global Model Name was too long!" (I suspect this is a result of poor / incorrect Vmaps) as a result the meshes are rather poor missing doodads etc etc.

In short I was just wondering there could be some struct I needed to correct / update Has anyone else tried this ?

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