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[DiscordArchive] How so?

[DiscordArchive] How so?

rektbyfaith
Administrator
0
03-28-2022, 01:51 PM
#1
Archived author: Fluxurion • Posted: 2023-05-28T20:54:09.979000+00:00
Original source

how so?
rektbyfaith
03-28-2022, 01:51 PM #1

Archived author: Fluxurion • Posted: 2023-05-28T20:54:09.979000+00:00
Original source

how so?

rektbyfaith
Administrator
0
03-28-2022, 01:51 PM
#2
Archived author: Tea • Posted: 2022-03-28T13:51:14.400000+00:00
Original source

you need to open cmake and generate sln, thats correct
rektbyfaith
03-28-2022, 01:51 PM #2

Archived author: Tea • Posted: 2022-03-28T13:51:14.400000+00:00
Original source

you need to open cmake and generate sln, thats correct

rektbyfaith
Administrator
0
03-28-2022, 01:51 PM
#3
Archived author: Tea • Posted: 2022-03-28T13:51:31.519000+00:00
Original source

but you dont need to delete the build dir (usually, some errors might force it)
rektbyfaith
03-28-2022, 01:51 PM #3

Archived author: Tea • Posted: 2022-03-28T13:51:31.519000+00:00
Original source

but you dont need to delete the build dir (usually, some errors might force it)

rektbyfaith
Administrator
0
03-28-2022, 01:52 PM
#4
Archived author: MaxtorCoder • Posted: 2022-03-28T13:52:08.175000+00:00
Original source

Oh, I didn't see that
rektbyfaith
03-28-2022, 01:52 PM #4

Archived author: MaxtorCoder • Posted: 2022-03-28T13:52:08.175000+00:00
Original source

Oh, I didn't see that

rektbyfaith
Administrator
0
03-28-2022, 01:52 PM
#5
Archived author: Tea • Posted: 2022-03-28T13:52:08.275000+00:00
Original source

and you also dont need to use "rebuild solution" button in visual studio, "build solution" is enough (it will only compile/link changed files)
rektbyfaith
03-28-2022, 01:52 PM #5

Archived author: Tea • Posted: 2022-03-28T13:52:08.275000+00:00
Original source

and you also dont need to use "rebuild solution" button in visual studio, "build solution" is enough (it will only compile/link changed files)

rektbyfaith
Administrator
0
03-28-2022, 01:59 PM
#6
Archived author: Primeveins • Posted: 2022-03-28T13:59:46.642000+00:00
Original source

Awesome tip Shauren, thanks. This will definitely save me time
rektbyfaith
03-28-2022, 01:59 PM #6

Archived author: Primeveins • Posted: 2022-03-28T13:59:46.642000+00:00
Original source

Awesome tip Shauren, thanks. This will definitely save me time

rektbyfaith
Administrator
0
03-28-2022, 02:02 PM
#7
Archived author: Ларри • Posted: 2022-03-28T14:02:17.268000+00:00
Original source

its Work, Thx. You can add "#include "D:/Trinity/Build/src/server/scripts/CMakeFiles/scripts.dir/Release/cmake_pch.hxx" then you don't need to rebuild the project in Cmake
rektbyfaith
03-28-2022, 02:02 PM #7

Archived author: Ларри • Posted: 2022-03-28T14:02:17.268000+00:00
Original source

its Work, Thx. You can add "#include "D:/Trinity/Build/src/server/scripts/CMakeFiles/scripts.dir/Release/cmake_pch.hxx" then you don't need to rebuild the project in Cmake

rektbyfaith
Administrator
0
03-28-2022, 02:02 PM
#8
Archived author: MaxtorCoder • Posted: 2022-03-28T14:02:54.114000+00:00
Original source

But why would you do that???????
rektbyfaith
03-28-2022, 02:02 PM #8

Archived author: MaxtorCoder • Posted: 2022-03-28T14:02:54.114000+00:00
Original source

But why would you do that???????

rektbyfaith
Administrator
0
03-28-2022, 02:03 PM
#9
Archived author: MaxtorCoder • Posted: 2022-03-28T14:03:16.655000+00:00
Original source

Just re-run cmake
rektbyfaith
03-28-2022, 02:03 PM #9

Archived author: MaxtorCoder • Posted: 2022-03-28T14:03:16.655000+00:00
Original source

Just re-run cmake

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