[DiscordArchive] Hey, folks, I'm trying to figure out how mmaps and recast\detour work. Maybe you could help? I've go
[DiscordArchive] Hey, folks, I'm trying to figure out how mmaps and recast\detour work. Maybe you could help? I've go
![[Image: Screenshot_11234.png?ex=690c01ac&is=690a...ed0a50c71&]](https://cdn.discordapp.com/attachments/376074396915335170/943145210270072872/Screenshot_11234.png?ex=690c01ac&is=690ab02c&hm=1b7356c0c4fa54757f67c85e6db3120a3e5b857dddf4d374611668aed0a50c71&)
Archived author: Sungazer • Posted: 2022-02-15T14:02:21.210000+00:00
Original source
Hey, folks, I'm trying to figure out how mmaps and recast\detour work. Maybe you could help? I've got a question: why building a path from high ground to low gives the same result as the low to high? Is there a way to make it asymmetric?
![[Image: Screenshot_11234.png?ex=690c01ac&is=690a...ed0a50c71&]](https://cdn.discordapp.com/attachments/376074396915335170/943145210270072872/Screenshot_11234.png?ex=690c01ac&is=690ab02c&hm=1b7356c0c4fa54757f67c85e6db3120a3e5b857dddf4d374611668aed0a50c71&)
Archived author: Sungazer • Posted: 2022-02-15T14:14:28.967000+00:00
Original source
I mean, while building a path It is possible to check the height transition between each waypoint, and if it seems too steep to climb, rebuild some particular section with "walk steep" flag off or something like that, but maybe there is a cleaner solution ?