[DiscordArchive] no, lol what project?
[DiscordArchive] no, lol what project?
Archived author: ZaDarkSide • Posted: 2021-10-25T14:57:11.799000+00:00
Original source
no, lol what project?
Archived author: ZaDarkSide • Posted: 2021-10-25T14:57:15.472000+00:00
Original source
please do tell me
Archived author: ModoX • Posted: 2021-10-25T14:57:17.366000+00:00
Original source
hi fans
Archived author: ModoX • Posted: 2021-10-25T14:57:18.940000+00:00
Original source
> This is a P2P support channel only, developers are in #irc-relay
Archived author: ModoX • Posted: 2021-10-25T14:57:25.193000+00:00
Original source
go to <#376074508475301888> for rest
Archived author: ModoX • Posted: 2021-10-25T14:57:25.770000+00:00
Original source
thanks
Archived author: ModoX • Posted: 2021-10-25T15:00:55.320000+00:00
Original source
what i can clearly tell you is to learn a bit more about the C++ basics however. You gotta hook the related thing happening in spell effect and then just handle it within there (look at other spells for an example, e.g. class spells), theres no need to additionally check for spellid within the script since the script is already only being called by the related spell because you should've assigned it to the spellid via db in `spell_script_names`
Archived author: ModoX • Posted: 2021-10-25T15:01:13.210000+00:00
Original source
also sharing code with more content is always welcome, but in this case your approach completely weird
Archived author: ZaDarkSide • Posted: 2021-10-25T15:01:46.518000+00:00
Original source
that's what i told him too
Archived author: ZaDarkSide • Posted: 2021-10-25T15:03:41.832000+00:00
Original source
https://discord.com/channels/37607328642...5774901309