Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] maybe i need to give it a mapid?

[DiscordArchive] maybe i need to give it a mapid?

[DiscordArchive] maybe i need to give it a mapid?

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rektbyfaith
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06-12-2021, 02:51 AM
#1
Archived author: WireLiteSoftGames • Posted: 2021-06-12T02:51:59.207000+00:00
Original source

maybe i need to give it a mapid?
rektbyfaith
06-12-2021, 02:51 AM #1

Archived author: WireLiteSoftGames • Posted: 2021-06-12T02:51:59.207000+00:00
Original source

maybe i need to give it a mapid?

rektbyfaith
Administrator
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06-12-2021, 02:52 AM
#2
Archived author: M'Dic • Posted: 2021-06-12T02:52:00.050000+00:00
Original source

```Creature* creatureTarget = creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY() + 2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500s, false);```
rektbyfaith
06-12-2021, 02:52 AM #2

Archived author: M'Dic • Posted: 2021-06-12T02:52:00.050000+00:00
Original source

```Creature* creatureTarget = creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY() + 2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500s, false);```

rektbyfaith
Administrator
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06-12-2021, 02:52 AM
#3
Archived author: WireLiteSoftGames • Posted: 2021-06-12T02:52:26.338000+00:00
Original source

oh let me try that.
rektbyfaith
06-12-2021, 02:52 AM #3

Archived author: WireLiteSoftGames • Posted: 2021-06-12T02:52:26.338000+00:00
Original source

oh let me try that.

rektbyfaith
Administrator
0
06-12-2021, 02:53 AM
#4
Archived author: WireLiteSoftGames • Posted: 2021-06-12T02:53:42.166000+00:00
Original source

compiling
rektbyfaith
06-12-2021, 02:53 AM #4

Archived author: WireLiteSoftGames • Posted: 2021-06-12T02:53:42.166000+00:00
Original source

compiling

rektbyfaith
Administrator
0
06-12-2021, 02:57 AM
#5
Archived author: M'Dic • Posted: 2021-06-12T02:57:13.991000+00:00
Original source

if it still crashes then i suggest searching the solution for a **creature->Summoncreature** and try to match it from there
rektbyfaith
06-12-2021, 02:57 AM #5

Archived author: M'Dic • Posted: 2021-06-12T02:57:13.991000+00:00
Original source

if it still crashes then i suggest searching the solution for a **creature->Summoncreature** and try to match it from there

rektbyfaith
Administrator
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06-12-2021, 03:01 AM
#6
Archived author: M'Dic • Posted: 2021-06-12T03:01:26.518000+00:00
Original source

```Creature* creatureTarget = creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY() + 2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500ms); ```
This could be another way as well, as im not certain of what build or else u have done, but change the 500s to 500ms, since 500 seconds could be around 8 minutes
rektbyfaith
06-12-2021, 03:01 AM #6

Archived author: M'Dic • Posted: 2021-06-12T03:01:26.518000+00:00
Original source

```Creature* creatureTarget = creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY() + 2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500ms); ```
This could be another way as well, as im not certain of what build or else u have done, but change the 500s to 500ms, since 500 seconds could be around 8 minutes

rektbyfaith
Administrator
0
06-12-2021, 03:02 AM
#7
Archived author: WireLiteSoftGames • Posted: 2021-06-12T03:02:33.802000+00:00
Original source

core was pulled 3 days ago on 335
rektbyfaith
06-12-2021, 03:02 AM #7

Archived author: WireLiteSoftGames • Posted: 2021-06-12T03:02:33.802000+00:00
Original source

core was pulled 3 days ago on 335

rektbyfaith
Administrator
0
06-12-2021, 03:02 AM
#8
Archived author: M'Dic • Posted: 2021-06-12T03:02:51.637000+00:00
Original source

This subsitutes the entry with your creature template id you posted as well
```Creature* creatureTarget = creature->SummonCreature(500149, player->GetPositionX(), player->GetPositionY() + 2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500ms); ```
rektbyfaith
06-12-2021, 03:02 AM #8

Archived author: M'Dic • Posted: 2021-06-12T03:02:51.637000+00:00
Original source

This subsitutes the entry with your creature template id you posted as well
```Creature* creatureTarget = creature->SummonCreature(500149, player->GetPositionX(), player->GetPositionY() + 2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500ms); ```

rektbyfaith
Administrator
0
06-12-2021, 03:04 AM
#9
Archived author: M'Dic • Posted: 2021-06-12T03:04:12.101000+00:00
Original source

**->SummonCreature**
^^ search that in the solution actually and you will get a few examples that should work if it is still problematic, but i suggest changing the 500s to 500ms
rektbyfaith
06-12-2021, 03:04 AM #9

Archived author: M'Dic • Posted: 2021-06-12T03:04:12.101000+00:00
Original source

**->SummonCreature**
^^ search that in the solution actually and you will get a few examples that should work if it is still problematic, but i suggest changing the 500s to 500ms

rektbyfaith
Administrator
0
06-12-2021, 03:04 AM
#10
Archived author: M'Dic • Posted: 2021-06-12T03:04:19.402000+00:00
Original source

but im off for now
rektbyfaith
06-12-2021, 03:04 AM #10

Archived author: M'Dic • Posted: 2021-06-12T03:04:19.402000+00:00
Original source

but im off for now

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