Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Speaking of packet serialisation, did Blizz ever release anything using JAM externally?

[DiscordArchive] Speaking of packet serialisation, did Blizz ever release anything using JAM externally?

[DiscordArchive] Speaking of packet serialisation, did Blizz ever release anything using JAM externally?

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rektbyfaith
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02-26-2021, 05:54 PM
#1
Archived author: MaxHayman • Posted: 2021-02-26T17:54:10.243000+00:00
Original source

Speaking of packet serialisation, did Blizz ever release anything using JAM externally?
rektbyfaith
02-26-2021, 05:54 PM #1

Archived author: MaxHayman • Posted: 2021-02-26T17:54:10.243000+00:00
Original source

Speaking of packet serialisation, did Blizz ever release anything using JAM externally?

rektbyfaith
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02-26-2021, 05:54 PM
#2
Archived author: MaxtorCoder • Posted: 2021-02-26T17:54:15.624000+00:00
Original source

Wym
rektbyfaith
02-26-2021, 05:54 PM #2

Archived author: MaxtorCoder • Posted: 2021-02-26T17:54:15.624000+00:00
Original source

Wym

rektbyfaith
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02-26-2021, 05:55 PM
#3
Archived author: MaxHayman • Posted: 2021-02-26T17:55:30.985000+00:00
Original source

Like the VMAP extractor, people would need to compile and run a tool against the .exe to extract the .protofiles and compile them before they can compile trinitycore Then theres no code "derived from blizzards code" in the repository
rektbyfaith
02-26-2021, 05:55 PM #3

Archived author: MaxHayman • Posted: 2021-02-26T17:55:30.985000+00:00
Original source

Like the VMAP extractor, people would need to compile and run a tool against the .exe to extract the .protofiles and compile them before they can compile trinitycore Then theres no code "derived from blizzards code" in the repository

rektbyfaith
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02-26-2021, 05:55 PM
#4
Archived author: MaxtorCoder • Posted: 2021-02-26T17:55:50.199000+00:00
Original source

I was talking about this
rektbyfaith
02-26-2021, 05:55 PM #4

Archived author: MaxtorCoder • Posted: 2021-02-26T17:55:50.199000+00:00
Original source

I was talking about this

rektbyfaith
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02-26-2021, 05:56 PM
#5
Archived author: MaxtorCoder • Posted: 2021-02-26T17:56:00.475000+00:00
Original source

People are to dumb for what you are suggesting <:lul:451485508380655616>
rektbyfaith
02-26-2021, 05:56 PM #5

Archived author: MaxtorCoder • Posted: 2021-02-26T17:56:00.475000+00:00
Original source

People are to dumb for what you are suggesting <:lul:451485508380655616>

rektbyfaith
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02-26-2021, 05:56 PM
#6
Archived author: MaxHayman • Posted: 2021-02-26T17:56:45.053000+00:00
Original source

People were too dumb when they moved to cmake They just wanted the old ascent days of click compile and done.
rektbyfaith
02-26-2021, 05:56 PM #6

Archived author: MaxHayman • Posted: 2021-02-26T17:56:45.053000+00:00
Original source

People were too dumb when they moved to cmake They just wanted the old ascent days of click compile and done.

rektbyfaith
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02-26-2021, 05:57 PM
#7
Archived author: MaxHayman • Posted: 2021-02-26T17:57:42.102000+00:00
Original source

Before protobuf Blizz wrote their own serialisation format they used internally between servers in wow which was later used between tools and other stuff.
https://www.youtube.com/watch?v=hCsEHYwjqVE
[Embed: World of Warcraft's Network Serialization and Routing]
Online games need robust, easy to use network APIs. JAM is World of Warcraft's inter-server serialization and routing layer. This 2013 talk from Blizzard's Joe Rumsey describes how JAM came to be, and how it is used today using real world sample code from WoW and other Blizzard projects to illustrate key concepts, such as machine generated code ...
https://www.youtube.com/watch?v=hCsEHYwjqVE
rektbyfaith
02-26-2021, 05:57 PM #7

Archived author: MaxHayman • Posted: 2021-02-26T17:57:42.102000+00:00
Original source

Before protobuf Blizz wrote their own serialisation format they used internally between servers in wow which was later used between tools and other stuff.
https://www.youtube.com/watch?v=hCsEHYwjqVE
[Embed: World of Warcraft's Network Serialization and Routing]
Online games need robust, easy to use network APIs. JAM is World of Warcraft's inter-server serialization and routing layer. This 2013 talk from Blizzard's Joe Rumsey describes how JAM came to be, and how it is used today using real world sample code from WoW and other Blizzard projects to illustrate key concepts, such as machine generated code ...
https://www.youtube.com/watch?v=hCsEHYwjqVE

rektbyfaith
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02-26-2021, 05:58 PM
#8
Archived author: MaxtorCoder • Posted: 2021-02-26T17:58:13.407000+00:00
Original source

Ooohhhh... That's what they are using...
rektbyfaith
02-26-2021, 05:58 PM #8

Archived author: MaxtorCoder • Posted: 2021-02-26T17:58:13.407000+00:00
Original source

Ooohhhh... That's what they are using...

rektbyfaith
Administrator
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02-26-2021, 05:58 PM
#9
Archived author: MaxtorCoder • Posted: 2021-02-26T17:58:18.770000+00:00
Original source

I actually _did not know that_
rektbyfaith
02-26-2021, 05:58 PM #9

Archived author: MaxtorCoder • Posted: 2021-02-26T17:58:18.770000+00:00
Original source

I actually _did not know that_

rektbyfaith
Administrator
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02-26-2021, 05:59 PM
#10
Archived author: MaxtorCoder • Posted: 2021-02-26T17:59:46.683000+00:00
Original source

Interesting..
rektbyfaith
02-26-2021, 05:59 PM #10

Archived author: MaxtorCoder • Posted: 2021-02-26T17:59:46.683000+00:00
Original source

Interesting..

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