[DiscordArchive] Oh I thought you meant modding the client, and I'm like "no way" - is the scaling for heirlooms defi
[DiscordArchive] Oh I thought you meant modding the client, and I'm like "no way" - is the scaling for heirlooms defi
Archived author: ritzmenardi • Posted: 2023-06-21T16:05:17.537000+00:00
Original source
Oh I thought you meant modding the client, and I'm like "no way" - is the scaling for heirlooms defined in the server core? I thought it was in SQL?
Archived author: Foe • Posted: 2023-06-21T16:10:38.039000+00:00
Original source
Yes, for the client as well For heirlooms that is defined in ScalingStatValues.dbc and ScalingStatDistribution.dbc and requires a client patch to function properly. It can't deal with resistances however, that is handled closer to armor than an actual stat
Archived author: ritzmenardi • Posted: 2023-06-21T16:14:06.393000+00:00
Original source
I see. So there's no way to make heirlooms at all without a client patch? That's unfortunate! I was thinking of using an override table but I couldn't find one for items.
Archived author: Foe • Posted: 2023-06-21T16:14:28.360000+00:00
Original source
They wouldn't display properly clientside without the patch, correct
Archived author: ritzmenardi • Posted: 2023-06-21T16:16:35.158000+00:00
Original source
nuts