Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] anyone done this before?

[DiscordArchive] anyone done this before?

[DiscordArchive] anyone done this before?

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rektbyfaith
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01-04-2021, 10:40 AM
#11
Archived author: Chaz • Posted: 2021-01-04T10:40:47.170000+00:00
Original source

there are large gaps
rektbyfaith
01-04-2021, 10:40 AM #11

Archived author: Chaz • Posted: 2021-01-04T10:40:47.170000+00:00
Original source

there are large gaps

rektbyfaith
Administrator
0
01-04-2021, 10:41 AM
#12
Archived author: Honey • Posted: 2021-01-04T10:41:45.613000+00:00
Original source

did someone find a flaw in buy/sell prices and make a script to create items by buying and sold them right away? or sth similar? id check gold raises from your backups when this occured.
rektbyfaith
01-04-2021, 10:41 AM #12

Archived author: Honey • Posted: 2021-01-04T10:41:45.613000+00:00
Original source

did someone find a flaw in buy/sell prices and make a script to create items by buying and sold them right away? or sth similar? id check gold raises from your backups when this occured.

rektbyfaith
Administrator
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01-04-2021, 10:42 AM
#13
Archived author: Chaz • Posted: 2021-01-04T10:42:19.187000+00:00
Original source

they did ye i fixed that
rektbyfaith
01-04-2021, 10:42 AM #13

Archived author: Chaz • Posted: 2021-01-04T10:42:19.187000+00:00
Original source

they did ye i fixed that

rektbyfaith
Administrator
0
01-04-2021, 10:43 AM
#14
Archived author: Chaz • Posted: 2021-01-04T10:43:01.330000+00:00
Original source

so someone knows how to fix?
rektbyfaith
01-04-2021, 10:43 AM #14

Archived author: Chaz • Posted: 2021-01-04T10:43:01.330000+00:00
Original source

so someone knows how to fix?

rektbyfaith
Administrator
0
01-04-2021, 10:51 AM
#15
Archived author: MaloW • Posted: 2021-01-04T10:51:20.320000+00:00
Original source

well it looks like the server decides what the next item guid should be based on what "SELECT MAX(guid) FROM item_instance" returns on startup, so if you just delete the items that have a very high guid and restart the server the new ones should have lower I guess
rektbyfaith
01-04-2021, 10:51 AM #15

Archived author: MaloW • Posted: 2021-01-04T10:51:20.320000+00:00
Original source

well it looks like the server decides what the next item guid should be based on what "SELECT MAX(guid) FROM item_instance" returns on startup, so if you just delete the items that have a very high guid and restart the server the new ones should have lower I guess

rektbyfaith
Administrator
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01-04-2021, 10:51 AM
#16
Archived author: MaloW • Posted: 2021-01-04T10:51:58.813000+00:00
Original source

seems incredible that some people managed to buy+sell 1 billion items with a script lol, how long did they do this for haha
rektbyfaith
01-04-2021, 10:51 AM #16

Archived author: MaloW • Posted: 2021-01-04T10:51:58.813000+00:00
Original source

seems incredible that some people managed to buy+sell 1 billion items with a script lol, how long did they do this for haha

rektbyfaith
Administrator
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01-04-2021, 11:02 AM
#17
Archived author: MaloW • Posted: 2021-01-04T11:02:44.181000+00:00
Original source

actually I think the core should probably have a check that if a player creates more than maybe 1000 items in a minute it gets kicked/tempbanned. On a server that sells an item for 0cp one could set up 100+ characters using a script to buy + delete items to potentially cause the server to reach the 4.3 billion cap on item_instance guid making the server incapable of creating new items. Some sort of item_instance guid cleanup process that modifies guids to reduce them to fill gaps that runs on server startup if the guid is higher than ~3 billion could be useful too I guess
rektbyfaith
01-04-2021, 11:02 AM #17

Archived author: MaloW • Posted: 2021-01-04T11:02:44.181000+00:00
Original source

actually I think the core should probably have a check that if a player creates more than maybe 1000 items in a minute it gets kicked/tempbanned. On a server that sells an item for 0cp one could set up 100+ characters using a script to buy + delete items to potentially cause the server to reach the 4.3 billion cap on item_instance guid making the server incapable of creating new items. Some sort of item_instance guid cleanup process that modifies guids to reduce them to fill gaps that runs on server startup if the guid is higher than ~3 billion could be useful too I guess

rektbyfaith
Administrator
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01-04-2021, 11:17 AM
#18
Archived author: Honey • Posted: 2021-01-04T11:17:44.126000+00:00
Original source

if such a check is added, it should also cover characters created/deleted per account and possibly also per IP. that is for the same reason, scripts could potentially do that pretty often and pretty fast.
rektbyfaith
01-04-2021, 11:17 AM #18

Archived author: Honey • Posted: 2021-01-04T11:17:44.126000+00:00
Original source

if such a check is added, it should also cover characters created/deleted per account and possibly also per IP. that is for the same reason, scripts could potentially do that pretty often and pretty fast.

rektbyfaith
Administrator
0
01-04-2021, 11:31 AM
#19
Archived author: MaloW • Posted: 2021-01-04T11:31:17.851000+00:00
Original source

I don't think you could ever get more than 1 character created + deleted per like 2-3 seconds, whereas with items you can probably do 50+ per second, so I don't think it would be a problem for characters. The item_instance guid problem is already pretty unlikely tbh
rektbyfaith
01-04-2021, 11:31 AM #19

Archived author: MaloW • Posted: 2021-01-04T11:31:17.851000+00:00
Original source

I don't think you could ever get more than 1 character created + deleted per like 2-3 seconds, whereas with items you can probably do 50+ per second, so I don't think it would be a problem for characters. The item_instance guid problem is already pretty unlikely tbh

rektbyfaith
Administrator
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01-04-2021, 11:43 AM
#20
Archived author: Honey • Posted: 2021-01-04T11:43:35.267000+00:00
Original source

if and how bad the problem is, depends largely on the number of involved accounts. one, or even a handful of accounts cant cause seriuos trouble that way ofc.
but with e.g. discord bots acting as a client and passing warden checks, it doesnt seem too hard do create and delete thousands of toons in parallel ‍♀️
rektbyfaith
01-04-2021, 11:43 AM #20

Archived author: Honey • Posted: 2021-01-04T11:43:35.267000+00:00
Original source

if and how bad the problem is, depends largely on the number of involved accounts. one, or even a handful of accounts cant cause seriuos trouble that way ofc.
but with e.g. discord bots acting as a client and passing warden checks, it doesnt seem too hard do create and delete thousands of toons in parallel ‍♀️

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