Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] So obviously although the DB engine accepts upwards of `0301200001` (and higher), the core expects s

[DiscordArchive] So obviously although the DB engine accepts upwards of `0301200001` (and higher), the core expects s

[DiscordArchive] So obviously although the DB engine accepts upwards of `0301200001` (and higher), the core expects s

Pages (3): Previous 1 2 3
rektbyfaith
Administrator
0
06-04-2024, 08:10 AM
#21
Archived author: Rymercyble • Posted: 2024-06-04T08:10:13.845000+00:00
Original source

sure but u can play around it in core like u could have creature entry per map not for whole game and things like that
rektbyfaith
06-04-2024, 08:10 AM #21

Archived author: Rymercyble • Posted: 2024-06-04T08:10:13.845000+00:00
Original source

sure but u can play around it in core like u could have creature entry per map not for whole game and things like that

rektbyfaith
Administrator
0
06-04-2024, 08:38 AM
#22
Archived author: Michael Crilly • Posted: 2024-06-04T08:38:17.455000+00:00
Original source

<@228769085834395648> and I are pretty certain it only applies to the `creature` and `gameobject` tables. AC is currently using about 3-ish million IDs in those tables, leaving about 13-14 million spare IDs to play with. The `*_template` tables may not be subject to this restrictions, so a lot more values are possible.
rektbyfaith
06-04-2024, 08:38 AM #22

Archived author: Michael Crilly • Posted: 2024-06-04T08:38:17.455000+00:00
Original source

<@228769085834395648> and I are pretty certain it only applies to the `creature` and `gameobject` tables. AC is currently using about 3-ish million IDs in those tables, leaving about 13-14 million spare IDs to play with. The `*_template` tables may not be subject to this restrictions, so a lot more values are possible.

Pages (3): Previous 1 2 3
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)