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[DiscordArchive] what is "caster" ?

[DiscordArchive] what is "caster" ?

rektbyfaith
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05-21-2024, 05:32 AM
#1
Archived author: Anchy • Posted: 2024-05-21T05:32:48.824000+00:00
Original source

what is "caster" ?
rektbyfaith
05-21-2024, 05:32 AM #1

Archived author: Anchy • Posted: 2024-05-21T05:32:48.824000+00:00
Original source

what is "caster" ?

rektbyfaith
Administrator
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05-21-2024, 05:32 AM
#2
Archived author: Anchy • Posted: 2024-05-21T05:32:58.039000+00:00
Original source

is it a GameObject, Unit, Creature, Player, etc... ?
rektbyfaith
05-21-2024, 05:32 AM #2

Archived author: Anchy • Posted: 2024-05-21T05:32:58.039000+00:00
Original source

is it a GameObject, Unit, Creature, Player, etc... ?

rektbyfaith
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05-21-2024, 05:33 AM
#3
Archived author: Honey • Posted: 2024-05-21T05:33:20.332000+00:00
Original source

`True` makes it triggered, bypassing all checks and making it instant.
rektbyfaith
05-21-2024, 05:33 AM #3

Archived author: Honey • Posted: 2024-05-21T05:33:20.332000+00:00
Original source

`True` makes it triggered, bypassing all checks and making it instant.

rektbyfaith
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05-21-2024, 05:34 AM
#4
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T05:34:13.403000+00:00
Original source

that makes sense then in context, as it is a triggered proc thing
rektbyfaith
05-21-2024, 05:34 AM #4

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T05:34:13.403000+00:00
Original source

that makes sense then in context, as it is a triggered proc thing

rektbyfaith
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05-21-2024, 05:46 AM
#5
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T05:46:09.653000+00:00
Original source

it and target are here: ``` Unit* target = aurApp->GetTarget();
Unit* caster = GetCaster();```
rektbyfaith
05-21-2024, 05:46 AM #5

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T05:46:09.653000+00:00
Original source

it and target are here: ``` Unit* target = aurApp->GetTarget();
Unit* caster = GetCaster();```

rektbyfaith
Administrator
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05-21-2024, 05:46 AM
#6
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T05:46:42.606000+00:00
Original source

My current use. Its always the player
rektbyfaith
05-21-2024, 05:46 AM #6

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T05:46:42.606000+00:00
Original source

My current use. Its always the player

rektbyfaith
Administrator
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05-21-2024, 06:01 AM
#7
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T06:01:21.944000+00:00
Original source

aand gettriggerspell is here ```uint32 AuraEffect::GetTriggerSpell() const
{
return m_spellInfo->Effects[GetEffIndex()].TriggerSpell;
}```
rektbyfaith
05-21-2024, 06:01 AM #7

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T06:01:21.944000+00:00
Original source

aand gettriggerspell is here ```uint32 AuraEffect::GetTriggerSpell() const
{
return m_spellInfo->Effects[GetEffIndex()].TriggerSpell;
}```

rektbyfaith
Administrator
0
05-21-2024, 06:08 AM
#8
Archived author: Rymercyble • Posted: 2024-05-21T06:08:44.775000+00:00
Original source

would probably need to know what is actual issue
rektbyfaith
05-21-2024, 06:08 AM #8

Archived author: Rymercyble • Posted: 2024-05-21T06:08:44.775000+00:00
Original source

would probably need to know what is actual issue

rektbyfaith
Administrator
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05-21-2024, 06:09 AM
#9
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T06:09:57.300000+00:00
Original source

Oh as far as i can tell that cast isnt casting
rektbyfaith
05-21-2024, 06:09 AM #9

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T06:09:57.300000+00:00
Original source

Oh as far as i can tell that cast isnt casting

rektbyfaith
Administrator
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05-21-2024, 06:11 AM
#10
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T06:11:10.734000+00:00
Original source

Sorry thought i mentioned it. The aura its supposed to cast works if i learn it and cast it. Or just do .aura spellid but this isnt doing it.

It does remove the stacks when it should be so the if is going through
rektbyfaith
05-21-2024, 06:11 AM #10

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T06:11:10.734000+00:00
Original source

Sorry thought i mentioned it. The aura its supposed to cast works if i learn it and cast it. Or just do .aura spellid but this isnt doing it.

It does remove the stacks when it should be so the if is going through

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