[DiscordArchive] is there a way to reload other parts of DB like the items since having to resatrt after every small
[DiscordArchive] is there a way to reload other parts of DB like the items since having to resatrt after every small
Archived author: ᴋɪʟʟꜱᴇᴛ • Posted: 2024-04-27T19:26:52.427000+00:00
Original source
ok now a difficult question how do i make 4 creatures share a respawn timer and every time it need to respawn to randomly chose one of the 4 ?
Archived author: lambda_complex • Posted: 2024-04-27T19:46:26.932000+00:00
Original source
I am trying to compile on Linux, but I am running into an issue.
After running `cmake` with no issues (used the exact command found in the tutorial, can post the output if needed), compilation fails at around 20%, which is after the `Built target shared` output line. Essentially, `ld` gives an error that looks like the following:
```
/usr/bin/ld: /usr/local/lib/libz.a(compress.c.o): relocation R_X86_64_32 against `.rodata.str1.1' can not be used when making a PIE object; recompile with -fPIE
/usr/bin/ld: failed to set dynamic section sizes: bad value
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
```
I have attempted fixing this by adding the CMake flag `CMAKE_CXX_FLAGS='-fPIE'`, but the error remains. I'm guessing this is because it's actually `libz.a` that requires to be compiled with `-fPIE`.
I am on openSUSE, with `clang` at version `18.1.4` and `cmake` at version `3.29.2`. I know it's not in the list of supported distros, but I generally know my way around, just not around C++ build tools and libraries. Any help with this would be great.
Archived author: ᴋɪʟʟꜱᴇᴛ • Posted: 2024-04-27T19:46:28.168000+00:00
Original source
something like the timelost drake while i look at it i cant find where its shares the respawn with the other drake
Archived author: Aluveitie • Posted: 2024-04-27T20:06:34.507000+00:00
Original source
I'm running quite recent azerothcore with mod-autobalance and mod-individual-progression. So far autbalance worked well. Now Onyxia instance is not scaled, checked and MC is scaled properly for the number of players entering. I'm running pretty much the default configuration except for disabling level scaling