[DiscordArchive] That depends on how much you want to change. Dungeons also don't drop emblems, heroics drop triumph
[DiscordArchive] That depends on how much you want to change. Dungeons also don't drop emblems, heroics drop triumph
Archived author: Revision • Posted: 2024-04-21T22:08:14.686000+00:00
Original source
player->GetSession()->SendAreaTriggerMessage("itemID: %i", itemID);
Archived author: Revision • Posted: 2024-04-21T22:08:27.543000+00:00
Original source
I believe that function is still using %i, %s etc and not {}
Archived author: Corruption • Posted: 2024-04-21T22:09:22.561000+00:00
Original source
naa i havnt, just want to do it progressive, so disable anything beyond naxx/eoe/OS. Phasemask the bosses which shouldnt be there in VOA
Archived author: Revision • Posted: 2024-04-21T22:10:10.142000+00:00
Original source
You are welcome to grab whatever code you want from my module: https://github.com/noisiver/mod-progression
Archived author: Anchy • Posted: 2024-04-21T22:20:25.057000+00:00
Original source
use %u if its unsigned integer
Archived author: Revision • Posted: 2024-04-21T22:21:16.772000+00:00
Original source
Oh yeah, my bad.
Archived author: Anchy • Posted: 2024-04-21T22:24:18.671000+00:00
Original source
if you are curious on the different data types, look up the printf doc
Archived author: Anchy • Posted: 2024-04-21T22:24:32.334000+00:00
Original source
it probably uses printf in the back and not fmt as I guessed earlier