[Archive] [WIP] On the fly model editing
[Archive] [WIP] On the fly model editing
Quote: Well heres what i spent all day reversing today! WoW Model Editing Super Awesomeness
The console got completely ****ed by the stupid dailymotion encoder, but basicly i was explaining about the custom scaling and on the fly model edits.
Archived author: kynox • Posted: 2025-11-04T11:59:42.824254
Original source
Quote: Well heres what i spent all day reversing today! WoW Model Editing Super Awesomeness
The console got completely ****ed by the stupid dailymotion encoder, but basicly i was explaining about the custom scaling and on the fly model edits.
Quote: WIll be released? will not be released? works on live?
Archived author: Clovian • Posted: 2025-11-04T11:59:42.824254
Original source
Quote: WIll be released? will not be released? works on live?
Quote: Yeah it does, it'l be released, the only problem is it _has_ to be in an injected dll which increases the detection chances. Although there are ways to avoid this
Archived author: kynox • Posted: 2025-11-04T11:59:42.824254
Original source
Quote: Yeah it does, it'l be released, the only problem is it _has_ to be in an injected dll which increases the detection chances. Although there are ways to avoid this
Quote:That is bitching bro!
Archived author: Demonkunga • Posted: 2025-11-04T11:59:42.824254
Original source
Quote:That is bitching bro!
Quote: thats leet!! keep up the awesome work dude, i wanna see more
Archived author: Demonshade • Posted: 2025-11-04T11:59:42.824254
Original source
Quote: thats leet!! keep up the awesome work dude, i wanna see more
Quote: Originally Posted by kynox
Yeah it does, it'l be released, the only problem is it _has_ to be in an injected dll which increases the detection chances. Although there are ways to avoid this
nice man +rep. also would there be a save function to save what you have changed ingame. or is it like using memory editing ingame to change models and such?
Archived author: Clovian • Posted: 2025-11-04T11:59:42.824254
Original source
Quote: Originally Posted by kynox
Yeah it does, it'l be released, the only problem is it _has_ to be in an injected dll which increases the detection chances. Although there are ways to avoid this
nice man +rep. also would there be a save function to save what you have changed ingame. or is it like using memory editing ingame to change models and such?
Quote: It's setting the model displayid, then calling the games internal updatefields function, so technically you could save it, but it would be a bit of work.
Archived author: kynox • Posted: 2025-11-04T11:59:42.824254
Original source
Quote: It's setting the model displayid, then calling the games internal updatefields function, so technically you could save it, but it would be a bit of work.
Quote: Originally Posted by kynox
Yeah it does, it'l be released, the only problem is it _has_ to be in an injected dll which increases the detection chances. Although there are ways to avoid this
Oh hell no plz dont release it to the wide public
Archived author: ^Xayo • Posted: 2025-11-04T11:59:42.824254
Original source
Quote: Originally Posted by kynox
Yeah it does, it'l be released, the only problem is it _has_ to be in an injected dll which increases the detection chances. Although there are ways to avoid this
Oh hell no plz dont release it to the wide public
Quote:True keep this to MES, elite, legendary for a bit atleast. If this is using a DLL for injection theres a hight rate of detection chance so this can get nerfed very fast which would be be a waste of all your hard work.
Archived author: merfed • Posted: 2025-11-04T11:59:42.824254
Original source
Quote:True keep this to MES, elite, legendary for a bit atleast. If this is using a DLL for injection theres a hight rate of detection chance so this can get nerfed very fast which would be be a waste of all your hard work.
Quote: Thats true, however with the method of dll injection i use, it isn't loaded into the PEB at all. Its just manually mapped into memory. Sure they could probably pick it up with a signature scan, however polymorphism would counter that.
Archived author: kynox • Posted: 2025-11-04T11:59:42.824254
Original source
Quote: Thats true, however with the method of dll injection i use, it isn't loaded into the PEB at all. Its just manually mapped into memory. Sure they could probably pick it up with a signature scan, however polymorphism would counter that.