[Archive] [Modelshift] Druid cat form hit box fix (nelf and tauren)
[Archive] [Modelshift] Druid cat form hit box fix (nelf and tauren)
Quote: I've decided to release this after a couple week's worth of testing. This has long been something the druid community has been longing for and so here it is.
Night elf cat form fixed hit box:
Tauren cat form fixed hit box:
Download the patch here: Filebeam - Free Fast File Hosting
Note: Patch-5 is the nelf model, patch-6 is the tauren model. I only have a nelf druid to test it on so I can't say for sure when it comes to the tauren model, but the nelf model DOES NOT require a MEFix.
Archived author: kanezfan • Posted: 2025-11-04T11:59:26.940094
Original source
Quote: I've decided to release this after a couple week's worth of testing. This has long been something the druid community has been longing for and so here it is.
Night elf cat form fixed hit box:
Tauren cat form fixed hit box:
Download the patch here: Filebeam - Free Fast File Hosting
Note: Patch-5 is the nelf model, patch-6 is the tauren model. I only have a nelf druid to test it on so I can't say for sure when it comes to the tauren model, but the nelf model DOES NOT require a MEFix.
Quote: wtf ??? more info
Archived author: $HaDoW • Posted: 2025-11-04T11:59:26.940094
Original source
Quote: wtf ??? more info
Quote: Okay you see the druid hitbox is normaly at the shoulders
Kanezfan has then taken Glitchys Model Resizer and used the "put of model" by X amount of YWhich meens that he has taken the model and put it some inches back (from where it normaly would be displayed) resulting in the hitbox moved to the head / claws
X: Left/Right
Y: Forward / Back
Z: Up/Down
edit:
This is where the "Hitbox" normal are:
Archived author: R0w4n • Posted: 2025-11-04T11:59:26.940094
Original source
Quote: Okay you see the druid hitbox is normaly at the shoulders
Kanezfan has then taken Glitchys Model Resizer and used the "put of model" by X amount of YWhich meens that he has taken the model and put it some inches back (from where it normaly would be displayed) resulting in the hitbox moved to the head / claws
X: Left/Right
Y: Forward / Back
Z: Up/Down
edit:
This is where the "Hitbox" normal are:
Quote:The model resizer isn't part of the dev tools, at least I don't think. I've been using it too.
Archived author: *ChAoS* • Posted: 2025-11-04T11:59:26.940094
Original source
Quote:The model resizer isn't part of the dev tools, at least I don't think. I've been using it too.
Quote: Originally Posted by *ChAoS*
The model resizer isn't part of the dev tools, at least I don't think. I've been using it too.
Normal Resizer
Dev Resizer with option that would be Used to make this
Archived author: Glitchy • Posted: 2025-11-04T11:59:26.940094
Original source
Quote: Originally Posted by *ChAoS*
The model resizer isn't part of the dev tools, at least I don't think. I've been using it too.
Normal Resizer
Dev Resizer with option that would be Used to make this
Quote:Oh I see, didn't even know that was there.
Archived author: *ChAoS* • Posted: 2025-11-04T11:59:26.940094
Original source
Quote:Oh I see, didn't even know that was there.
Quote: Originally Posted by Glitchy
Normal Resizer
Dev Resizer with option that would be Used to make this
You slipped me the password i think
I didn't check that bounding math box. What's it do?
Archived author: kanezfan • Posted: 2025-11-04T11:59:26.940094
Original source
Quote: Originally Posted by Glitchy
Normal Resizer
Dev Resizer with option that would be Used to make this
You slipped me the password i think
I didn't check that bounding math box. What's it do?
Quote: N/M i am mistaken i see what you did. When i saw the bounding box was moved i thought you had used the DEV Option to change the bounding box.
Edit: Nice work around with not being able to edit the bounding box directly.
Archived author: Glitchy • Posted: 2025-11-04T11:59:26.940094
Original source
Quote: N/M i am mistaken i see what you did. When i saw the bounding box was moved i thought you had used the DEV Option to change the bounding box.
Edit: Nice work around with not being able to edit the bounding box directly.
Quote: Originally Posted by Glitchy
N/M i am mistaken i see what you did. When i saw the bounding box was moved i thought you had used the DEV Option to change the bounding box.
Yeah all I did was shift the model on the X axis by -.5
does the "include bounding math" checkbox do the same thing?
BTW is there a way to make the box itself bigger? I was thinking of making it longer so it includes the entire body of the cat. kinda like, knock it over so it's wider than it is high right now? If that makes any sense lol.
Archived author: kanezfan • Posted: 2025-11-04T11:59:26.940094
Original source
Quote: Originally Posted by Glitchy
N/M i am mistaken i see what you did. When i saw the bounding box was moved i thought you had used the DEV Option to change the bounding box.
Yeah all I did was shift the model on the X axis by -.5
does the "include bounding math" checkbox do the same thing?
BTW is there a way to make the box itself bigger? I was thinking of making it longer so it includes the entire body of the cat. kinda like, knock it over so it's wider than it is high right now? If that makes any sense lol.
Quote: Originally Posted by kanezfan
BTW is there a way to make the box itself bigger? I was thinking of making it longer so it includes the entire body of the cat. kinda like, knock it over so it's wider than it is high right now? If that makes any sense lol.
You would Uncheck "include Normal Math" and Check "Include Bounding Math" then what ever you do in the resizer would happen to the bounding box, and only the bounding box.
If you where to check both of the boxs what ever you did in the resizer would happen to both the model and the bounding box.
I have the bounding box disabled by default to stop potential exploitation
Archived author: Glitchy • Posted: 2025-11-04T11:59:26.940094
Original source
Quote: Originally Posted by kanezfan
BTW is there a way to make the box itself bigger? I was thinking of making it longer so it includes the entire body of the cat. kinda like, knock it over so it's wider than it is high right now? If that makes any sense lol.
You would Uncheck "include Normal Math" and Check "Include Bounding Math" then what ever you do in the resizer would happen to the bounding box, and only the bounding box.
If you where to check both of the boxs what ever you did in the resizer would happen to both the model and the bounding box.
I have the bounding box disabled by default to stop potential exploitation