Forums WoW Modding Discussion Modeling [Archive] [Modelshift] Druid cat form hit box fix (nelf and tauren)

[Archive] [Modelshift] Druid cat form hit box fix (nelf and tauren)

[Archive] [Modelshift] Druid cat form hit box fix (nelf and tauren)

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rektbyfaith
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11-04-2025, 10:59 AM
#1
Archived author: kanezfan • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: I've decided to release this after a couple week's worth of testing. This has long been something the druid community has been longing for and so here it is.

Night elf cat form fixed hit box: [Image: 2f7cb2c2297080f375929324de4c2600.jpeg]

Tauren cat form fixed hit box: [Image: 849293c26d65b1f8a787ae601ddb4e1e.jpeg]

Download the patch here: Filebeam - Free Fast File Hosting

Note: Patch-5 is the nelf model, patch-6 is the tauren model. I only have a nelf druid to test it on so I can't say for sure when it comes to the tauren model, but the nelf model DOES NOT require a MEFix.
rektbyfaith
11-04-2025, 10:59 AM #1

Archived author: kanezfan • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: I've decided to release this after a couple week's worth of testing. This has long been something the druid community has been longing for and so here it is.

Night elf cat form fixed hit box: [Image: 2f7cb2c2297080f375929324de4c2600.jpeg]

Tauren cat form fixed hit box: [Image: 849293c26d65b1f8a787ae601ddb4e1e.jpeg]

Download the patch here: Filebeam - Free Fast File Hosting

Note: Patch-5 is the nelf model, patch-6 is the tauren model. I only have a nelf druid to test it on so I can't say for sure when it comes to the tauren model, but the nelf model DOES NOT require a MEFix.

rektbyfaith
Administrator
0
11-04-2025, 10:59 AM
#2
Archived author: $HaDoW • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: wtf ??? more info [Image: biggrin.png]
rektbyfaith
11-04-2025, 10:59 AM #2

Archived author: $HaDoW • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: wtf ??? more info [Image: biggrin.png]

rektbyfaith
Administrator
0
11-04-2025, 10:59 AM
#3
Archived author: R0w4n • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: Okay you see the druid hitbox is normaly at the shoulders [Image: smile.png]

Kanezfan has then taken Glitchys Model Resizer and used the "put of model" by X amount of Y [Image: smile.png] Which meens that he has taken the model and put it some inches back (from where it normaly would be displayed) resulting in the hitbox moved to the head / claws [Image: wink.png]

X: Left/Right

Y: Forward / Back

Z: Up/Down

edit:

This is where the "Hitbox" normal are:

[Image: cdc3feb27a97db5958db44084c85aac4.jpg]
rektbyfaith
11-04-2025, 10:59 AM #3

Archived author: R0w4n • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: Okay you see the druid hitbox is normaly at the shoulders [Image: smile.png]

Kanezfan has then taken Glitchys Model Resizer and used the "put of model" by X amount of Y [Image: smile.png] Which meens that he has taken the model and put it some inches back (from where it normaly would be displayed) resulting in the hitbox moved to the head / claws [Image: wink.png]

X: Left/Right

Y: Forward / Back

Z: Up/Down

edit:

This is where the "Hitbox" normal are:

[Image: cdc3feb27a97db5958db44084c85aac4.jpg]

rektbyfaith
Administrator
0
11-04-2025, 10:59 AM
#4
Archived author: *ChAoS* • Posted: 2025-11-04T11:59:26.940094
Original source

Quote:The model resizer isn't part of the dev tools, at least I don't think. I've been using it too. [Image: tongue.gif]
rektbyfaith
11-04-2025, 10:59 AM #4

Archived author: *ChAoS* • Posted: 2025-11-04T11:59:26.940094
Original source

Quote:The model resizer isn't part of the dev tools, at least I don't think. I've been using it too. [Image: tongue.gif]

rektbyfaith
Administrator
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11-04-2025, 10:59 AM
#5
Archived author: Glitchy • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: Originally Posted by *ChAoS*
[Image: lastpost-right.svg]

The model resizer isn't part of the dev tools, at least I don't think. I've been using it too. [Image: tongue.gif]

Normal Resizer

[Image: normalbe3.png]

Dev Resizer with option that would be Used to make this

[Image: devjy6.png]
rektbyfaith
11-04-2025, 10:59 AM #5

Archived author: Glitchy • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: Originally Posted by *ChAoS*
[Image: lastpost-right.svg]

The model resizer isn't part of the dev tools, at least I don't think. I've been using it too. [Image: tongue.gif]

Normal Resizer

[Image: normalbe3.png]

Dev Resizer with option that would be Used to make this

[Image: devjy6.png]

rektbyfaith
Administrator
0
11-04-2025, 10:59 AM
#6
Archived author: *ChAoS* • Posted: 2025-11-04T11:59:26.940094
Original source

Quote:Oh I see, didn't even know that was there.
rektbyfaith
11-04-2025, 10:59 AM #6

Archived author: *ChAoS* • Posted: 2025-11-04T11:59:26.940094
Original source

Quote:Oh I see, didn't even know that was there.

rektbyfaith
Administrator
0
11-04-2025, 10:59 AM
#7
Archived author: kanezfan • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: Originally Posted by Glitchy
[Image: lastpost-right.svg]

Normal Resizer

[Image: normalbe3.png]

Dev Resizer with option that would be Used to make this

[Image: devjy6.png]

You slipped me the password i think Tongue

I didn't check that bounding math box. What's it do?
rektbyfaith
11-04-2025, 10:59 AM #7

Archived author: kanezfan • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: Originally Posted by Glitchy
[Image: lastpost-right.svg]

Normal Resizer

[Image: normalbe3.png]

Dev Resizer with option that would be Used to make this

[Image: devjy6.png]

You slipped me the password i think Tongue

I didn't check that bounding math box. What's it do?

rektbyfaith
Administrator
0
11-04-2025, 10:59 AM
#8
Archived author: Glitchy • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: N/M i am mistaken i see what you did. When i saw the bounding box was moved i thought you had used the DEV Option to change the bounding box.

Edit: Nice work around with not being able to edit the bounding box directly.
rektbyfaith
11-04-2025, 10:59 AM #8

Archived author: Glitchy • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: N/M i am mistaken i see what you did. When i saw the bounding box was moved i thought you had used the DEV Option to change the bounding box.

Edit: Nice work around with not being able to edit the bounding box directly.

rektbyfaith
Administrator
0
11-04-2025, 10:59 AM
#9
Archived author: kanezfan • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: Originally Posted by Glitchy
[Image: lastpost-right.svg]

N/M i am mistaken i see what you did. When i saw the bounding box was moved i thought you had used the DEV Option to change the bounding box.

Yeah all I did was shift the model on the X axis by -.5

does the "include bounding math" checkbox do the same thing?

BTW is there a way to make the box itself bigger? I was thinking of making it longer so it includes the entire body of the cat. kinda like, knock it over so it's wider than it is high right now? If that makes any sense lol.
rektbyfaith
11-04-2025, 10:59 AM #9

Archived author: kanezfan • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: Originally Posted by Glitchy
[Image: lastpost-right.svg]

N/M i am mistaken i see what you did. When i saw the bounding box was moved i thought you had used the DEV Option to change the bounding box.

Yeah all I did was shift the model on the X axis by -.5

does the "include bounding math" checkbox do the same thing?

BTW is there a way to make the box itself bigger? I was thinking of making it longer so it includes the entire body of the cat. kinda like, knock it over so it's wider than it is high right now? If that makes any sense lol.

rektbyfaith
Administrator
0
11-04-2025, 10:59 AM
#10
Archived author: Glitchy • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: Originally Posted by kanezfan
[Image: lastpost-right.svg]

BTW is there a way to make the box itself bigger? I was thinking of making it longer so it includes the entire body of the cat. kinda like, knock it over so it's wider than it is high right now? If that makes any sense lol.

You would Uncheck "include Normal Math" and Check "Include Bounding Math" then what ever you do in the resizer would happen to the bounding box, and only the bounding box.

If you where to check both of the boxs what ever you did in the resizer would happen to both the model and the bounding box.

I have the bounding box disabled by default to stop potential exploitation
rektbyfaith
11-04-2025, 10:59 AM #10

Archived author: Glitchy • Posted: 2025-11-04T11:59:26.940094
Original source

Quote: Originally Posted by kanezfan
[Image: lastpost-right.svg]

BTW is there a way to make the box itself bigger? I was thinking of making it longer so it includes the entire body of the cat. kinda like, knock it over so it's wider than it is high right now? If that makes any sense lol.

You would Uncheck "include Normal Math" and Check "Include Bounding Math" then what ever you do in the resizer would happen to the bounding box, and only the bounding box.

If you where to check both of the boxs what ever you did in the resizer would happen to both the model and the bounding box.

I have the bounding box disabled by default to stop potential exploitation

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