[DiscordArchive] Once I get into ICC, what's going to be the easiest way of just getting to TLK?
[DiscordArchive] Once I get into ICC, what's going to be the easiest way of just getting to TLK?
Archived author: Michael Crilly • Posted: 2023-10-27T08:50:21.600000+00:00
Original source
Once I get into ICC, what's going to be the easiest way of just getting to TLK?
Archived author: Michael Crilly • Posted: 2023-10-27T08:57:10.761000+00:00
Original source
Besides going through the entire thing lol
Archived author: KJack • Posted: 2023-10-27T08:58:44.937000+00:00
Original source
`.lookup creature <creature_name>`
`.list creature <creature_id>`
`.go creature <guid>`
Archived author: Michael Crilly • Posted: 2023-10-27T08:58:46.350000+00:00
Original source
<@234784691608092682> a little birdie tells me you've made a creature that duplicates on death? A slime like monster. I'm interested in those mechanics. Could you share a link to a repo/code?
Archived author: KJack • Posted: 2023-10-27T08:58:47.731000+00:00
Original source
super fast
Archived author: Michael Crilly • Posted: 2023-10-27T08:58:58.541000+00:00
Original source
But will that work in an instance?
Archived author: Michael Crilly • Posted: 2023-10-27T08:59:09.968000+00:00
Original source
Aren't there a lot of scripts and phases, and such?
Archived author: Michael Crilly • Posted: 2023-10-27T09:00:48.760000+00:00
Original source
huh... guess not.
Archived author: Nefertum • Posted: 2023-10-27T09:10:53.198000+00:00
Original source
```
DATA_LORD_MARROWGAR = 0,
DATA_LADY_DEATHWHISPER = 1,
DATA_ICECROWN_GUNSHIP_BATTLE = 2,
DATA_DEATHBRINGER_SAURFANG = 3,
DATA_FESTERGUT = 4,
DATA_ROTFACE = 5,
DATA_PROFESSOR_PUTRICIDE = 6,
DATA_BLOOD_PRINCE_COUNCIL = 7,
DATA_BLOOD_QUEEN_LANA_THEL = 8,
DATA_SISTER_SVALNA = 9,
DATA_VALITHRIA_DREAMWALKER = 10,
DATA_SINDRAGOSA = 11,
```
With the command Honey sent you before, those are the boss ids you should use to set the encounters.
Archived author: Nefertum • Posted: 2023-10-27T09:11:08.889000+00:00
Original source
```
enum EncounterState
{
NOT_STARTED = 0,
IN_PROGRESS = 1,
FAIL = 2,
DONE = 3,
SPECIAL = 4,
TO_BE_DECIDED = 5,
};
```
This one are the encounter states you should use also