[DiscordArchive] How do you guys tune the drop rates in worldserver?
[DiscordArchive] How do you guys tune the drop rates in worldserver?
Archived author: KJack • Posted: 2023-10-16T07:41:13.929000+00:00
Original source
`Rate.Drop.Item.Referenced` increases the chance that you'll receive loot from any referenced list on the creature. That's these:
![[Image: image.png?ex=690c511b&is=690aff9b&hm=6e6...81f4e9205&]](https://cdn.discordapp.com/attachments/284406375495368704/1163381126438596628/image.png?ex=690c511b&is=690aff9b&hm=6e63df739d2e9f5e90b826d3d8d22476b82c047df188eb2df50766481f4e9205&)
Archived author: KJack • Posted: 2023-10-16T07:41:15.179000+00:00
Original source
![[Image: image.png?ex=690c511b&is=690aff9b&hm=6e6...81f4e9205&]](https://cdn.discordapp.com/attachments/284406375495368704/1163381126438596628/image.png?ex=690c511b&is=690aff9b&hm=6e63df739d2e9f5e90b826d3d8d22476b82c047df188eb2df50766481f4e9205&)
Archived author: KJack • Posted: 2023-10-16T07:41:38.039000+00:00
Original source
So the multiplier is increasing the "Chance" column (the far right one).
Archived author: KJack • Posted: 2023-10-16T07:42:15.792000+00:00
Original source
`Rate.Drop.Item.ReferencedAmount` changes HOW MANY items will be produced from a reference list when one is hit. It doesn't increase you chance to get loot, it gives you X number of pieces of loot when it does drop.
Archived author: KJack • Posted: 2023-10-16T07:43:24.140000+00:00
Original source
`Rate.Drop.Item.GroupAmount` changes HOW MANY items will be produced from a loot group. Loot groups are used to control how many items drop from a table. By default, a creature will drop one item from a loot group and no more.
![[Image: image.png?ex=690c519e&is=690b001e&hm=17d...1c1a1ec35&]](https://cdn.discordapp.com/attachments/284406375495368704/1163381676487999488/image.png?ex=690c519e&is=690b001e&hm=17d01abc283e4be423c358bba4c2151a01ff56895cb44d381c9b8561c1a1ec35&)
Archived author: KJack • Posted: 2023-10-16T07:43:26.324000+00:00
Original source
![[Image: image.png?ex=690c519e&is=690b001e&hm=17d...1c1a1ec35&]](https://cdn.discordapp.com/attachments/284406375495368704/1163381676487999488/image.png?ex=690c519e&is=690b001e&hm=17d01abc283e4be423c358bba4c2151a01ff56895cb44d381c9b8561c1a1ec35&)
Archived author: KJack • Posted: 2023-10-16T07:44:07.641000+00:00
Original source
This table for Arcanist Doan (6487) in stock AC generates one of the items in that green loot group. Increasing `Rate.Drop.Item.GroupAmount` will make it drop more than 1.
Archived author: KJack • Posted: 2023-10-16T07:45:00.436000+00:00
Original source
With that in mind, here's what I personally run:
```
Rate.Drop.Item.Poor = 2.0
Rate.Drop.Item.Normal = 1.5
Rate.Drop.Item.Uncommon = 0.85
Rate.Drop.Item.Rare = 0.85
Rate.Drop.Item.Epic = 0.85
Rate.Drop.Item.Legendary = 2.0
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 0.75
Rate.Drop.Money = 2.5
Rate.Drop.Item.ReferencedAmount = 2
Rate.Drop.Item.GroupAmount = 2
```
Thank you for attending my TED talk.
Archived author: Dashers3 • Posted: 2023-10-16T07:46:12.697000+00:00
Original source
If i may butt in with a follow up question, could you give an example of a 'reference list', im not 100% sure on what those are
Archived author: KJack • Posted: 2023-10-16T07:46:51.626000+00:00
Original source
The reason for the increased Poor items is that it's really just increasing the amount of money. I use this (https://github.com/noisiver/mod-junk-to-gold) to sell gray items instantly.
[Embed: GitHub - noisiver/mod-junk-to-gold: Automatically sells looted gray...]
Automatically sells looted gray items. Contribute to noisiver/mod-junk-to-gold development by creating an account on GitHub.
https://github.com/noisiver/mod-junk-to-gold