[DiscordArchive] why do u even want to do it completely manually ?
[DiscordArchive] why do u even want to do it completely manually ?
Archived author: Rymercyble • Posted: 2023-10-15T11:48:11.943000+00:00
Original source
why do u even want to do it completely manually ?
Archived author: Roboto • Posted: 2023-10-15T11:48:29.579000+00:00
Original source
Correct, that's a whole model
Archived author: Orion • Posted: 2023-10-15T11:48:55.716000+00:00
Original source
I'll try the morphing way, it'll be cool if it works
Archived author: Roboto • Posted: 2023-10-15T11:49:25.566000+00:00
Original source
`.morph target` definitely works
Archived author: Orion • Posted: 2023-10-15T11:50:24.960000+00:00
Original source
I'll give it a shot a bit later, thanks
Archived author: Anchy • Posted: 2023-10-15T12:18:59.051000+00:00
Original source
there is a patch somewhere that has the lich king armor models afaik

Archived author: anyway • Posted: 2023-10-15T12:19:49.161000+00:00
Original source
Hello, I found the following code from Map.cpp consumes a lot of every time the map updates, which slows down the service a lot :
// non-player active objects, increasing iterator in the loop in case of object removal
for (m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end()
{
WorldObject* obj = *m_activeNonPlayersIter;
++m_activeNonPlayersIter;
if (!obj || !obj->IsInWorld())
continue;
VisitNearbyCellsOf(obj, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
}
Archived author: anyway • Posted: 2023-10-15T12:20:18.678000+00:00
Original source
I commented them out, and the service still runs well,