[DiscordArchive] It should be optional, shouldn't it?
[DiscordArchive] It should be optional, shouldn't it?
Archived author: Revision • Posted: 2023-08-23T18:25:07.591000+00:00
Original source
It should be optional, shouldn't it?
Archived author: Nyeriah • Posted: 2023-08-23T18:25:32.635000+00:00
Original source
Progression module is designed for chromiecraft
Archived author: Nyeriah • Posted: 2023-08-23T18:25:42.793000+00:00
Original source
Others may use it at their own discretion
Archived author: Nyeriah • Posted: 2023-08-23T18:25:51.160000+00:00
Original source
Therefore change it as they please
Archived author: Revision • Posted: 2023-08-23T18:26:17.477000+00:00
Original source
Ah, I see. That makes sense.
Archived author: Nyeriah • Posted: 2023-08-23T18:26:29.125000+00:00
Original source
But the progression order and QoLs like these are likely to align with chromiecraft
Archived author: Revision • Posted: 2023-08-23T18:28:28.633000+00:00
Original source
Apparently dungeons didn't even have a player cap before patch 1.3 when dire maul was given a 5-player cap, blackrock spire 15 and Onyxia/Molten Core 40. That's interesting. Off-topic though, apologies.
Archived author: Revision • Posted: 2023-08-23T18:29:31.458000+00:00
Original source
Oh yeah, all other dungeons were given a 10-man cap with 1.3 too. Deadmines with 10 players, lewl.
Archived author: Bench • Posted: 2023-08-23T18:29:36.743000+00:00
Original source
Yep, Alpha project had a nice I believe 10m deadmines raid