[DiscordArchive] How are tens of thousands of accounts a one time thing?
[DiscordArchive] How are tens of thousands of accounts a one time thing?
Archived author: Honey • Posted: 2023-07-03T15:10:22.787000+00:00
Original source
How are tens of thousands of accounts a one time thing?
Archived author: Foe • Posted: 2023-07-03T15:13:38.551000+00:00
Original source
it's a one-time thing per player
Archived author: Foe • Posted: 2023-07-03T15:13:51.262000+00:00
Original source
for legitimate users, of course.
Archived author: Foe • Posted: 2023-07-03T15:14:09.241000+00:00
Original source
you could always add cooldowns and automated bans for mass insertion attacks
Archived author: Foe • Posted: 2023-07-03T15:15:32.661000+00:00
Original source
account creation on first-time login is possible, but I don't really see the value of that. much rather add account creation as a feature in the client
Archived author: ritzmenardi • Posted: 2023-07-03T15:19:54.388000+00:00
Original source
Maybe if you try to login with # or . as the first character then it'll create an account with those credentials for you. That way you won't accidentally create new accounts by mistyping your credentials
Archived author: Revision • Posted: 2023-07-03T15:24:56.924000+00:00
Original source
That's not automation. You still input the credentials. It's the same as inputting it into the worldserver console. I think you're confused.
Archived author: DykeR • Posted: 2023-07-03T15:41:52.481000+00:00
Original source
QueryResult result_prem = CharacterDatabase.Query("SELECT * FROM premium WHERE active = 1 AND AccountId = {}", _player->GetSession()->GetAccountId());
in my file
Archived author: Foe • Posted: 2023-07-03T15:43:50.569000+00:00
Original source
The issue is happening whenever that is called at least, so I guess you have to review that code
Archived author: Foe • Posted: 2023-07-03T15:44:01.110000+00:00
Original source
but I reckon that's not part of default AC