[DiscordArchive] Changing a line or 2 in a script should be just a few seconds. Does your solution not use cache?
[DiscordArchive] Changing a line or 2 in a script should be just a few seconds. Does your solution not use cache?
Archived author: Honey • Posted: 2023-03-06T06:16:57.971000+00:00
Original source
Changing a line or 2 in a script should be just a few seconds. Does your solution not use cache?
Archived author: Rymercyble • Posted: 2023-03-06T06:17:46.609000+00:00
Original source
if u change anything in core it will very likely recompile hundreds of targets depending on change...there is nothing u can do about that
Archived author: Rymercyble • Posted: 2023-03-06T06:18:13.599000+00:00
Original source
if thats happening in module then yes that is weird
Archived author: Honey • Posted: 2023-03-06T06:20:00.864000+00:00
Original source
They said a script. A header file is a different thing ofc.
Archived author: Anchy • Posted: 2023-03-06T06:20:44.486000+00:00
Original source
can you elaborate on this
Archived author: Rymercyble • Posted: 2023-03-06T06:21:07.579000+00:00
Original source
ye it needs more info
Archived author: Anchy • Posted: 2023-03-06T06:24:01.443000+00:00
Original source
if you are changing header files it's to be expected
Archived author: Daniboy • Posted: 2023-03-06T06:44:12.147000+00:00
Original source
i just wanna change module scripts
Archived author: Daniboy • Posted: 2023-03-06T06:44:23.378000+00:00
Original source
none of the original code
Archived author: RussianRanger • Posted: 2023-03-06T06:46:19.095000+00:00
Original source
Finally figured out what I was doing wrong when I went to compile the playerbot module - I was cloning the playerbot azeroth-core fork, then cloning the module "mod-playerbot". It was creating a lot of funkiness trying to compile both of these. Finally I found I just needed to do "git sumodule add -f <mod-playerbot.gitaddresshere>" and that got everything compiled nice and neat. Has been stumping me for the past three days