[DiscordArchive] Do u have the crash log?
[DiscordArchive] Do u have the crash log?
Archived author: Foe • Posted: 2023-03-05T22:12:08.871000+00:00
Original source
https://github.com/azerothcore/mod-trans...ts.cpp#L39
[Embed: mod-transmog/transmog_scripts.cpp at master · azerothcore/mod-trans...]
Plug&Play transmog module for AzerothCore, based on Rochet2 works - mod-transmog/transmog_scripts.cpp at master · azerothcore/mod-transmog
https://github.com/azerothcore/mod-trans...cripts.cpp
Archived author: Foe • Posted: 2023-03-05T22:12:12.444000+00:00
Original source
It's this check specifically
Archived author: Foe • Posted: 2023-03-05T22:12:43.260000+00:00
Original source
target should be checked whether it's nil or not
Archived author: Nyeriah • Posted: 2023-03-05T22:15:00.278000+00:00
Original source
interesting
Archived author: Nyeriah • Posted: 2023-03-05T22:15:25.550000+00:00
Original source
because that gets called when the player requests for the creature packet
Archived author: Nyeriah • Posted: 2023-03-05T22:15:35.151000+00:00
Original source
it's curious that it is null there
Archived author: Foe • Posted: 2023-03-05T22:15:58.011000+00:00
Original source
Probably a weird edge case whenever you login/out/something near the transmog npc
Archived author: Foe • Posted: 2023-03-05T22:16:33.971000+00:00
Original source
The actual call is done during HandleLogonOpcode
Archived author: Foe • Posted: 2023-03-05T22:17:16.696000+00:00
Original source
So I reckon the player object is still not pushed
Archived author: Foe • Posted: 2023-03-05T22:18:13.271000+00:00
Original source
HandlePlayerLoginOpcode I mean