Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] 6969 ?

[DiscordArchive] 6969 ?

[DiscordArchive] 6969 ?

Pages (4): 1 2 3 4 Next
rektbyfaith
Administrator
0
02-03-2023, 11:31 PM
#1
Archived author: Rymercyble • Posted: 2023-02-03T23:31:48.717000+00:00
Original source

6969 ?
rektbyfaith
02-03-2023, 11:31 PM #1

Archived author: Rymercyble • Posted: 2023-02-03T23:31:48.717000+00:00
Original source

6969 ?

rektbyfaith
Administrator
0
02-03-2023, 11:31 PM
#2
Archived author: Anchy • Posted: 2023-02-03T23:31:53.025000+00:00
Original source

haha yeah I can never remember 16384
rektbyfaith
02-03-2023, 11:31 PM #2

Archived author: Anchy • Posted: 2023-02-03T23:31:53.025000+00:00
Original source

haha yeah I can never remember 16384

rektbyfaith
Administrator
0
02-03-2023, 11:32 PM
#3
Archived author: Bench • Posted: 2023-02-03T23:32:00.959000+00:00
Original source

True
rektbyfaith
02-03-2023, 11:32 PM #3

Archived author: Bench • Posted: 2023-02-03T23:32:00.959000+00:00
Original source

True

rektbyfaith
Administrator
0
02-03-2023, 11:32 PM
#4
Archived author: Bench • Posted: 2023-02-03T23:32:15.226000+00:00
Original source

32768 is ez though
rektbyfaith
02-03-2023, 11:32 PM #4

Archived author: Bench • Posted: 2023-02-03T23:32:15.226000+00:00
Original source

32768 is ez though

rektbyfaith
Administrator
0
02-03-2023, 11:40 PM
#5
Archived author: Rymercyble • Posted: 2023-02-03T23:40:36.648000+00:00
Original source

one more question about loot what about if i created it at runtime ?
rektbyfaith
02-03-2023, 11:40 PM #5

Archived author: Rymercyble • Posted: 2023-02-03T23:40:36.648000+00:00
Original source

one more question about loot what about if i created it at runtime ?

rektbyfaith
Administrator
0
02-03-2023, 11:43 PM
#6
Archived author: Rymercyble • Posted: 2023-02-03T23:43:58.982000+00:00
Original source

i guess that would be what u <@234784691608092682> wanted too so u dont have to alter db
rektbyfaith
02-03-2023, 11:43 PM #6

Archived author: Rymercyble • Posted: 2023-02-03T23:43:58.982000+00:00
Original source

i guess that would be what u <@234784691608092682> wanted too so u dont have to alter db

rektbyfaith
Administrator
0
02-03-2023, 11:46 PM
#7
Archived author: Revision • Posted: 2023-02-03T23:46:16.233000+00:00
Original source

No, not quite. I load data from SQL tables and based on that data I change stuff. For example, if I grab a creature spawn from AC, insert it into my custom creature table and set min and max patch and the active patch isn't within the min/max it'll delete the spawn. The same goes for items, quests etc etc. What I'm missing is handling conditions, disables, loot, gossip and transports (so far) but those aren't possible to do. Loading custom loot tables and adding/removing items from an entry on startup isn't possible in the way I want to.
rektbyfaith
02-03-2023, 11:46 PM #7

Archived author: Revision • Posted: 2023-02-03T23:46:16.233000+00:00
Original source

No, not quite. I load data from SQL tables and based on that data I change stuff. For example, if I grab a creature spawn from AC, insert it into my custom creature table and set min and max patch and the active patch isn't within the min/max it'll delete the spawn. The same goes for items, quests etc etc. What I'm missing is handling conditions, disables, loot, gossip and transports (so far) but those aren't possible to do. Loading custom loot tables and adding/removing items from an entry on startup isn't possible in the way I want to.

rektbyfaith
Administrator
0
02-03-2023, 11:47 PM
#8
Archived author: Anchy • Posted: 2023-02-03T23:47:44.181000+00:00
Original source

use wardenlua to show a message on the screen to ignore the man behind the curtain and pretend its not there
rektbyfaith
02-03-2023, 11:47 PM #8

Archived author: Anchy • Posted: 2023-02-03T23:47:44.181000+00:00
Original source

use wardenlua to show a message on the screen to ignore the man behind the curtain and pretend its not there

rektbyfaith
Administrator
0
02-03-2023, 11:48 PM
#9
Archived author: Rymercyble • Posted: 2023-02-03T23:48:59.693000+00:00
Original source

i mean source of it doesnt rly matter so just to be sure we mean same thing what i mean is that on startup there would be hook or something into loot store and u would add additional loot tables or modify existing ones
rektbyfaith
02-03-2023, 11:48 PM #9

Archived author: Rymercyble • Posted: 2023-02-03T23:48:59.693000+00:00
Original source

i mean source of it doesnt rly matter so just to be sure we mean same thing what i mean is that on startup there would be hook or something into loot store and u would add additional loot tables or modify existing ones

rektbyfaith
Administrator
0
02-03-2023, 11:49 PM
#10
Archived author: Revision • Posted: 2023-02-03T23:49:43.095000+00:00
Original source

To give you perspective on what I'm looking for, look at how the code is handling trainer npcs: https://github.com/noisiver/mod-progress...rainer.cpp
rektbyfaith
02-03-2023, 11:49 PM #10

Archived author: Revision • Posted: 2023-02-03T23:49:43.095000+00:00
Original source

To give you perspective on what I'm looking for, look at how the code is handling trainer npcs: https://github.com/noisiver/mod-progress...rainer.cpp

Pages (4): 1 2 3 4 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)