[DiscordArchive] does solocraft change mechanics as well as stats to make things oloable?
[DiscordArchive] does solocraft change mechanics as well as stats to make things oloable?
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-10-19T14:32:42.017000+00:00
Original source
does solocraft change mechanics as well as stats to make things oloable?
Archived author: Dreadmaster • Posted: 2022-10-19T14:40:32.483000+00:00
Original source
not to my knowledge
Archived author: Revision • Posted: 2022-10-19T15:13:15.589000+00:00
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I doubt it, yeah
Archived author: Dreadmaster • Posted: 2022-10-19T15:14:23.966000+00:00
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it's not terribly hard to edit out blocks of code for gimmicks yourself, but it may require testing afterwards
Archived author: 郑佩茹 • Posted: 2022-10-19T15:19:15.023000+00:00
Original source
If you are able to list some mechanic that prevent solo or complete with small group, please let me know. I am hope to add a feature to Individual Progression that can be enabled with config option to allow small groups to progress. (I originally thought this would better to add to auto-balance, but some Individual Progression already override boss scripts and two modules cannot override the same script.)
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-10-19T15:27:13.430000+00:00
Original source
i use auto balance currently and have been doing it with just the spell corrections file. was just wondering to save me some work lol
Archived author: Dreadmaster • Posted: 2022-10-19T15:27:31.214000+00:00
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i didn't know spell corrections did that
Archived author: Dreadmaster • Posted: 2022-10-19T15:27:32.286000+00:00
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cool
Archived author: Dreadmaster • Posted: 2022-10-19T15:28:11.711000+00:00
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might use that instead of manually editing cpps
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2022-10-19T15:28:30.697000+00:00
Original source
i just use that to set the duration of mind controls and such to 0