Forums WoW Modding Discussion Modeling [Archive] [WIP] Custom Model Collection

[Archive] [WIP] Custom Model Collection

[Archive] [WIP] Custom Model Collection

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rektbyfaith
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11-04-2025, 10:57 AM
#11
Archived author: smidigt • Posted: 2025-11-04T11:57:42.022227
Original source

Quote: I started with Milkshape 3D then 3DSMax but went over to Maya after the education i went to only used that in their lections.

Yeah i tried that Soul Eater but the result was REALLY BAD!

Could try again i guess but dunno how it will look...

Think i'll finish my non-combat pet first and try texturing him, shouldn't be too much of a problem really.
rektbyfaith
11-04-2025, 10:57 AM #11

Archived author: smidigt • Posted: 2025-11-04T11:57:42.022227
Original source

Quote: I started with Milkshape 3D then 3DSMax but went over to Maya after the education i went to only used that in their lections.

Yeah i tried that Soul Eater but the result was REALLY BAD!

Could try again i guess but dunno how it will look...

Think i'll finish my non-combat pet first and try texturing him, shouldn't be too much of a problem really.

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#12
Archived author: Notahax • Posted: 2025-11-04T11:57:42.022227
Original source

Quote: Woah! Looks really good, expecially the second weapon.
rektbyfaith
11-04-2025, 10:57 AM #12

Archived author: Notahax • Posted: 2025-11-04T11:57:42.022227
Original source

Quote: Woah! Looks really good, expecially the second weapon.

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#13
Archived author: [Soul Eater] • Posted: 2025-11-04T11:57:42.022227
Original source

Quote:Ghehe, well depends how you are texturing your models, if you already maked your models into 1 mesh nvm then. I always texture seperate meshes before I attach them into 1 piece, this makes texturing much much more easier. For example, I should seperate the stave, round thingy, spikes and the blade thingy to make texturing easier. And after I applied the texture, I combine them onto 1 mesh and then exporting it, and they don't lose their UVW map when you attach them onto 1 mesh luckily.
rektbyfaith
11-04-2025, 10:57 AM #13

Archived author: [Soul Eater] • Posted: 2025-11-04T11:57:42.022227
Original source

Quote:Ghehe, well depends how you are texturing your models, if you already maked your models into 1 mesh nvm then. I always texture seperate meshes before I attach them into 1 piece, this makes texturing much much more easier. For example, I should seperate the stave, round thingy, spikes and the blade thingy to make texturing easier. And after I applied the texture, I combine them onto 1 mesh and then exporting it, and they don't lose their UVW map when you attach them onto 1 mesh luckily.

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#14
Archived author: smidigt • Posted: 2025-11-04T11:57:42.022227
Original source

Quote: Well thats how i usually do it and thats actually how i have done it, they are 3 objects that have been uvw mapped separately, however its the part where you actually get it into PS to add texture to it, i cannot get it to look good that way.

Anyway, my non-combat pet is pretty much finished, if you want i can post the untextured version, going to try texture it now.
rektbyfaith
11-04-2025, 10:57 AM #14

Archived author: smidigt • Posted: 2025-11-04T11:57:42.022227
Original source

Quote: Well thats how i usually do it and thats actually how i have done it, they are 3 objects that have been uvw mapped separately, however its the part where you actually get it into PS to add texture to it, i cannot get it to look good that way.

Anyway, my non-combat pet is pretty much finished, if you want i can post the untextured version, going to try texture it now.

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#15
Archived author: L'Lawliet • Posted: 2025-11-04T11:57:42.022227
Original source

Quote: yeai wanna see how it looks like and nice maces.
rektbyfaith
11-04-2025, 10:57 AM #15

Archived author: L'Lawliet • Posted: 2025-11-04T11:57:42.022227
Original source

Quote: yeai wanna see how it looks like and nice maces.

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