Forums WoW Modding Discussion Modeling [Archive] [Show Off] Zenryoko Shoulders

[Archive] [Show Off] Zenryoko Shoulders

[Archive] [Show Off] Zenryoko Shoulders

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rektbyfaith
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11-04-2025, 10:57 AM
#1
Archived author: [Soul Eater] • Posted: 2025-11-04T11:57:37.907575
Original source

Quote:Well altho I said I take a break, there was 1 pending model that I still need to finish, and since Im updated with some knowledge today, I finally know how to handle it and applied the final touch on it. Here's the image:

[Image: lolftwoo4.png]

My wing shoulders ^^ I pended it long long overtime due the fact that I didn't knew how to apply the transparency on it, until now. Ow and fixed btw my zamber form blade, tell me what you guys think bout it and then I will post the .MPQ if everything is sorted out.

And again, I know that Im not the texture perfectionist, so texture is a bit messed up. Planning to fix that...maybe...if I ever want to read PS tutorials XD.
rektbyfaith
11-04-2025, 10:57 AM #1

Archived author: [Soul Eater] • Posted: 2025-11-04T11:57:37.907575
Original source

Quote:Well altho I said I take a break, there was 1 pending model that I still need to finish, and since Im updated with some knowledge today, I finally know how to handle it and applied the final touch on it. Here's the image:

[Image: lolftwoo4.png]

My wing shoulders ^^ I pended it long long overtime due the fact that I didn't knew how to apply the transparency on it, until now. Ow and fixed btw my zamber form blade, tell me what you guys think bout it and then I will post the .MPQ if everything is sorted out.

And again, I know that Im not the texture perfectionist, so texture is a bit messed up. Planning to fix that...maybe...if I ever want to read PS tutorials XD.

rektbyfaith
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11-04-2025, 10:57 AM
#2
Archived author: venci15 • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: so you exported the warlock wings put them on some sholders and retextured them good job and like you sayed the texture is abit crapy for transparentsy can't you mod it like in 3ds max or i'm just writing crap now

for transparensy why don't you get a non color background copy the textures set the texture opacity to like 60% and merge the layers then do what you want with it
rektbyfaith
11-04-2025, 10:57 AM #2

Archived author: venci15 • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: so you exported the warlock wings put them on some sholders and retextured them good job and like you sayed the texture is abit crapy for transparentsy can't you mod it like in 3ds max or i'm just writing crap now

for transparensy why don't you get a non color background copy the textures set the texture opacity to like 60% and merge the layers then do what you want with it

rektbyfaith
Administrator
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11-04-2025, 10:57 AM
#3
Archived author: Osian100 • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: Second! +rep, nice work

Edit: Not first, someone beat me to it Tongue
rektbyfaith
11-04-2025, 10:57 AM #3

Archived author: Osian100 • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: Second! +rep, nice work

Edit: Not first, someone beat me to it Tongue

rektbyfaith
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11-04-2025, 10:57 AM
#4
Archived author: venci15 • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: NVM this post can someone delete it
rektbyfaith
11-04-2025, 10:57 AM #4

Archived author: venci15 • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: NVM this post can someone delete it

rektbyfaith
Administrator
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11-04-2025, 10:57 AM
#5
Archived author: [Soul Eater] • Posted: 2025-11-04T11:57:37.907575
Original source

Quote:Meh that's the thing. The model itself needs to know it must be transparent, I setted the transparency of the model on 0, 0 = total transparent, BUT, the texture won't be transparent alone but also the whole model. So in this case, I just make the model in 3DS, exported it, and let it know by itself that it needs to know that it must be transparent, not changing the opacity of the model etc.

Like I put it this way, it's not the model that must decide the transparency, but the texture. The texture decides the outcome, and the model is the structure. If it means changing the opacity, that means changing the transparency of the model, which I don't need. I only need that the model itself must know that it must be transparent. Then I can add a transparency texture on it without trouble.

And ty for comment, hopefully it's understandable.
rektbyfaith
11-04-2025, 10:57 AM #5

Archived author: [Soul Eater] • Posted: 2025-11-04T11:57:37.907575
Original source

Quote:Meh that's the thing. The model itself needs to know it must be transparent, I setted the transparency of the model on 0, 0 = total transparent, BUT, the texture won't be transparent alone but also the whole model. So in this case, I just make the model in 3DS, exported it, and let it know by itself that it needs to know that it must be transparent, not changing the opacity of the model etc.

Like I put it this way, it's not the model that must decide the transparency, but the texture. The texture decides the outcome, and the model is the structure. If it means changing the opacity, that means changing the transparency of the model, which I don't need. I only need that the model itself must know that it must be transparent. Then I can add a transparency texture on it without trouble.

And ty for comment, hopefully it's understandable.

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#6
Archived author: venci15 • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: i ment the texture opacity in 3ds max
rektbyfaith
11-04-2025, 10:57 AM #6

Archived author: venci15 • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: i ment the texture opacity in 3ds max

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#7
Archived author: [Soul Eater] • Posted: 2025-11-04T11:57:37.907575
Original source

Quote:If I do that, then the whole texture is gonna be transparent, but I only need a part of the texture to be transparent.
rektbyfaith
11-04-2025, 10:57 AM #7

Archived author: [Soul Eater] • Posted: 2025-11-04T11:57:37.907575
Original source

Quote:If I do that, then the whole texture is gonna be transparent, but I only need a part of the texture to be transparent.

rektbyfaith
Administrator
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11-04-2025, 10:57 AM
#8
Archived author: mep • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: Texture looks low quaility... But i think that is unavoidable since we are making our own ^^

nice there [Image: smile.png]
rektbyfaith
11-04-2025, 10:57 AM #8

Archived author: mep • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: Texture looks low quaility... But i think that is unavoidable since we are making our own ^^

nice there [Image: smile.png]

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#9
Archived author: analallan123 • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: I think the wings are nice, but whats up with unable to see the "shoulders"?
rektbyfaith
11-04-2025, 10:57 AM #9

Archived author: analallan123 • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: I think the wings are nice, but whats up with unable to see the "shoulders"?

rektbyfaith
Administrator
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11-04-2025, 10:57 AM
#10
Archived author: lajbans • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: I don´t know if it works with wow but you can try to uv-map the wings and then apply different textures to different places of the uv-map.

That should make you able to make only parts transparent.[Image: wink.png]
rektbyfaith
11-04-2025, 10:57 AM #10

Archived author: lajbans • Posted: 2025-11-04T11:57:37.907575
Original source

Quote: I don´t know if it works with wow but you can try to uv-map the wings and then apply different textures to different places of the uv-map.

That should make you able to make only parts transparent.[Image: wink.png]

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