[DiscordArchive] is point of doing this (reverse engineering) to make it 1:1 ? and now i mean lets say blizz made som
[DiscordArchive] is point of doing this (reverse engineering) to make it 1:1 ? and now i mean lets say blizz made som
Archived author: Rymercyble • Posted: 2022-08-23T03:09:39.259000+00:00
Original source
is point of doing this (reverse engineering) to make it 1:1 ? and now i mean lets say blizz made some mistake or they did some structure in quite bad way so is point to still recreate that ? why not just make it better ?
Archived author: Bench • Posted: 2022-08-23T03:09:59.695000+00:00
Original source
I think the intention is to fix obvious blizzlike bugs
Archived author: Rymercyble • Posted: 2022-08-23T03:12:41.119000+00:00
Original source
u know what im trying to say right....in my programmer beginnings i was told to not limit myself by some existing structure and instead rethink it to make it better
Archived author: Bench • Posted: 2022-08-23T03:13:01.687000+00:00
Original source
Yes, but that's not something I can speak for myself
Archived author: Rymercyble • Posted: 2022-08-23T03:13:46.830000+00:00
Original source
biggest issue here would be exe....we could change structure of dbc but exe....
Archived author: Anchy • Posted: 2022-08-23T03:14:39.904000+00:00
Original source
reverse engineering is important to be mostly compatible with the client as well
Archived author: Anchy • Posted: 2022-08-23T03:15:25.968000+00:00
Original source
like when doing something in the game you expecting to send certain types of packets and receive responses
Archived author: Bench • Posted: 2022-08-23T03:16:42.319000+00:00
Original source
Yea, I think the idea is just that the client in its entirety is the one immutable thing in the situation
Archived author: Anchy • Posted: 2022-08-23T03:18:33.921000+00:00
Original source
one example at the moment is the mana regen <@234784691608092682> made an issue about
Archived author: Anchy • Posted: 2022-08-23T03:18:51.744000+00:00
Original source
it seems like something on the server is not lining up with the client correctly which is creating weird behavior