Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Can you *walk* through the door?

[DiscordArchive] Can you *walk* through the door?

[DiscordArchive] Can you *walk* through the door?

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rektbyfaith
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06-18-2022, 01:50 PM
#21
Archived author: Kek • Posted: 2022-06-18T13:50:31.539000+00:00
Original source

In theory....
rektbyfaith
06-18-2022, 01:50 PM #21

Archived author: Kek • Posted: 2022-06-18T13:50:31.539000+00:00
Original source

In theory....

rektbyfaith
Administrator
0
06-18-2022, 01:50 PM
#22
Archived author: Kek • Posted: 2022-06-18T13:50:33.325000+00:00
Original source

a lot
rektbyfaith
06-18-2022, 01:50 PM #22

Archived author: Kek • Posted: 2022-06-18T13:50:33.325000+00:00
Original source

a lot

rektbyfaith
Administrator
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06-18-2022, 01:50 PM
#23
Archived author: Bench • Posted: 2022-06-18T13:50:38.951000+00:00
Original source

Hehe
rektbyfaith
06-18-2022, 01:50 PM #23

Archived author: Bench • Posted: 2022-06-18T13:50:38.951000+00:00
Original source

Hehe

rektbyfaith
Administrator
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06-18-2022, 01:55 PM
#24
Archived author: Kek • Posted: 2022-06-18T13:55:05.336000+00:00
Original source

So... unless I'm crazy, which is within the realm of possibility, it should only affect pathing for players, which will only trigger on charges... wait.. click to move
rektbyfaith
06-18-2022, 01:55 PM #24

Archived author: Kek • Posted: 2022-06-18T13:55:05.336000+00:00
Original source

So... unless I'm crazy, which is within the realm of possibility, it should only affect pathing for players, which will only trigger on charges... wait.. click to move

rektbyfaith
Administrator
0
06-18-2022, 01:59 PM
#25
Archived author: Kek • Posted: 2022-06-18T13:59:22.707000+00:00
Original source

Nope, that's client side
rektbyfaith
06-18-2022, 01:59 PM #25

Archived author: Kek • Posted: 2022-06-18T13:59:22.707000+00:00
Original source

Nope, that's client side

rektbyfaith
Administrator
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06-18-2022, 02:02 PM
#26
Archived author: Kek • Posted: 2022-06-18T14:02:39.393000+00:00
Original source

Yup, the only spot that will trigger the extra code in `Unit::CanSwim()` is in PathGenerator when it checks if a Unit can swim. All other calls to `CanSwim()` use the creature version, and since `IsPlayer()` will return false for creatures, should be good
rektbyfaith
06-18-2022, 02:02 PM #26

Archived author: Kek • Posted: 2022-06-18T14:02:39.393000+00:00
Original source

Yup, the only spot that will trigger the extra code in `Unit::CanSwim()` is in PathGenerator when it checks if a Unit can swim. All other calls to `CanSwim()` use the creature version, and since `IsPlayer()` will return false for creatures, should be good

rektbyfaith
Administrator
0
06-18-2022, 02:33 PM
#27
Archived author: Kek • Posted: 2022-06-18T14:33:40.615000+00:00
Original source

So it works when you're underwater, but if you're on the surface, it still has problems. Looks like it was that way before this mod... I'm gonna check real quick
rektbyfaith
06-18-2022, 02:33 PM #27

Archived author: Kek • Posted: 2022-06-18T14:33:40.615000+00:00
Original source

So it works when you're underwater, but if you're on the surface, it still has problems. Looks like it was that way before this mod... I'm gonna check real quick

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