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[DiscordArchive] is that dmca friendly?

[DiscordArchive] is that dmca friendly?

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rektbyfaith
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06-16-2022, 06:00 PM
#31
Archived author: Nyeriah • Posted: 2022-06-16T18:00:51.648000+00:00
Original source

cops & co. I suppose since it seems they intend to market it
rektbyfaith
06-16-2022, 06:00 PM #31

Archived author: Nyeriah • Posted: 2022-06-16T18:00:51.648000+00:00
Original source

cops & co. I suppose since it seems they intend to market it

rektbyfaith
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06-16-2022, 06:06 PM
#32
Archived author: Revision • Posted: 2022-06-16T18:06:05.167000+00:00
Original source

Well it costs money to make money, so it's either host it yourself or pay the fee and do your best with it. That's how every large server started out, after all.
rektbyfaith
06-16-2022, 06:06 PM #32

Archived author: Revision • Posted: 2022-06-16T18:06:05.167000+00:00
Original source

Well it costs money to make money, so it's either host it yourself or pay the fee and do your best with it. That's how every large server started out, after all.

rektbyfaith
Administrator
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06-16-2022, 06:41 PM
#33
Archived author: 郑佩茹 • Posted: 2022-06-16T18:41:00.180000+00:00
Original source

Is having any good method to modify all player damage output? In IndividualProgression, I would like to reduce player damage while in Vanilla and TBC to more closely match what it should in those expansion. I thought I could use OnAfterUpdateAttackPowerAndDamage hook, and modify base_attPower with this formula:
`float computedAdjustment = player->getLevel() > 10 ? 1 - ((player->getLevel() - 10) / 50) * (1 - vanillaPowerAdjustment) : 1;`
However, this has no effect.
rektbyfaith
06-16-2022, 06:41 PM #33

Archived author: 郑佩茹 • Posted: 2022-06-16T18:41:00.180000+00:00
Original source

Is having any good method to modify all player damage output? In IndividualProgression, I would like to reduce player damage while in Vanilla and TBC to more closely match what it should in those expansion. I thought I could use OnAfterUpdateAttackPowerAndDamage hook, and modify base_attPower with this formula:
`float computedAdjustment = player->getLevel() > 10 ? 1 - ((player->getLevel() - 10) / 50) * (1 - vanillaPowerAdjustment) : 1;`
However, this has no effect.

rektbyfaith
Administrator
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06-16-2022, 06:42 PM
#34
Archived author: Honey • Posted: 2022-06-16T18:42:07.813000+00:00
Original source

Try a custom aura? I do that in th zonedebuff lua. You could re-use the aura or create your own for a .cpp script.
rektbyfaith
06-16-2022, 06:42 PM #34

Archived author: Honey • Posted: 2022-06-16T18:42:07.813000+00:00
Original source

Try a custom aura? I do that in th zonedebuff lua. You could re-use the aura or create your own for a .cpp script.

rektbyfaith
Administrator
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06-16-2022, 06:43 PM
#35
Archived author: Honey • Posted: 2022-06-16T18:43:12.617000+00:00
Original source

<https://github.com/55Honey/Acore_ZoneDebuff/blob/master/database/world/spell_89501-89506_up.sql>
has the auras

<https://github.com/55Honey/Acore_ZoneDebuff/blob/5741beb53c72e2488cb62dbe4967785f5c67c7ed/zoneDebuff.lua#L43>
has the list of spells
rektbyfaith
06-16-2022, 06:43 PM #35

Archived author: Honey • Posted: 2022-06-16T18:43:12.617000+00:00
Original source

<https://github.com/55Honey/Acore_ZoneDebuff/blob/master/database/world/spell_89501-89506_up.sql>
has the auras

<https://github.com/55Honey/Acore_ZoneDebuff/blob/5741beb53c72e2488cb62dbe4967785f5c67c7ed/zoneDebuff.lua#L43>
has the list of spells

rektbyfaith
Administrator
0
06-16-2022, 06:43 PM
#36
Archived author: 郑佩茹 • Posted: 2022-06-16T18:43:49.089000+00:00
Original source

Thank you! I think that will work best!
rektbyfaith
06-16-2022, 06:43 PM #36

Archived author: 郑佩茹 • Posted: 2022-06-16T18:43:49.089000+00:00
Original source

Thank you! I think that will work best!

rektbyfaith
Administrator
0
06-16-2022, 07:23 PM
#37
Archived author: Lenzork • Posted: 2022-06-16T19:23:52.475000+00:00
Original source

Thank you for all your Help btw! I forgot to say that!
rektbyfaith
06-16-2022, 07:23 PM #37

Archived author: Lenzork • Posted: 2022-06-16T19:23:52.475000+00:00
Original source

Thank you for all your Help btw! I forgot to say that!

rektbyfaith
Administrator
0
06-16-2022, 07:24 PM
#38
Archived author: Foe • Posted: 2022-06-16T19:24:03.701000+00:00
Original source

np
rektbyfaith
06-16-2022, 07:24 PM #38

Archived author: Foe • Posted: 2022-06-16T19:24:03.701000+00:00
Original source

np

rektbyfaith
Administrator
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06-17-2022, 12:09 AM
#39
Archived author: Lenzork • Posted: 2022-06-17T00:09:35.042000+00:00
Original source

Is there a module for CAIO that i can download? I only found this whole corebuild for Trinitycore: https://github.com/SaiFi0102/TrinityCore...CAIO-3.3.5
[Embed: GitHub - SaiFi0102/TrinityCore at CAIO-3.3.5]
TrinityCore Open Source MMO Framework. Contribute to SaiFi0102/TrinityCore development by creating an account on GitHub.
https://github.com/SaiFi0102/TrinityCore...CAIO-3.3.5
rektbyfaith
06-17-2022, 12:09 AM #39

Archived author: Lenzork • Posted: 2022-06-17T00:09:35.042000+00:00
Original source

Is there a module for CAIO that i can download? I only found this whole corebuild for Trinitycore: https://github.com/SaiFi0102/TrinityCore...CAIO-3.3.5
[Embed: GitHub - SaiFi0102/TrinityCore at CAIO-3.3.5]
TrinityCore Open Source MMO Framework. Contribute to SaiFi0102/TrinityCore development by creating an account on GitHub.
https://github.com/SaiFi0102/TrinityCore...CAIO-3.3.5

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