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[DiscordArchive] what spell are you trying to cast?

[DiscordArchive] what spell are you trying to cast?

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rektbyfaith
Administrator
0
01-25-2024, 08:45 AM
#1
Archived author: Anchy • Posted: 2024-01-25T08:45:44.318000+00:00
Original source

what spell are you trying to cast?
rektbyfaith
01-25-2024, 08:45 AM #1

Archived author: Anchy • Posted: 2024-01-25T08:45:44.318000+00:00
Original source

what spell are you trying to cast?

rektbyfaith
Administrator
0
01-25-2024, 08:48 AM
#2
Archived author: tomato • Posted: 2024-01-25T08:48:02.616000+00:00
Original source

I'm pretty much trying to replicate the retail reagent bank, as in, automagically using trade goods that are not present in the player's inventory to craft an item - so pretty much all crafting spells :^)
I'm currently using `Teleport: Stormwind` for testing, as that also requires a reagent
rektbyfaith
01-25-2024, 08:48 AM #2

Archived author: tomato • Posted: 2024-01-25T08:48:02.616000+00:00
Original source

I'm pretty much trying to replicate the retail reagent bank, as in, automagically using trade goods that are not present in the player's inventory to craft an item - so pretty much all crafting spells :^)
I'm currently using `Teleport: Stormwind` for testing, as that also requires a reagent

rektbyfaith
Administrator
0
01-25-2024, 08:51 AM
#3
Archived author: Anchy • Posted: 2024-01-25T08:51:43.506000+00:00
Original source

ah I see
rektbyfaith
01-25-2024, 08:51 AM #3

Archived author: Anchy • Posted: 2024-01-25T08:51:43.506000+00:00
Original source

ah I see

rektbyfaith
Administrator
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01-25-2024, 09:00 AM
#4
Archived author: Anchy • Posted: 2024-01-25T09:00:41.657000+00:00
Original source

looking at the code on the C++ you can define CastFlags
rektbyfaith
01-25-2024, 09:00 AM #4

Archived author: Anchy • Posted: 2024-01-25T09:00:41.657000+00:00
Original source

looking at the code on the C++ you can define CastFlags

rektbyfaith
Administrator
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01-25-2024, 09:01 AM
#5
Archived author: Anchy • Posted: 2024-01-25T09:01:01.939000+00:00
Original source

```cpp
TRIGGERED_IGNORE_POWER_AND_REAGENT_COST = 0x00000004, //! Will ignore power and reagent cost```
rektbyfaith
01-25-2024, 09:01 AM #5

Archived author: Anchy • Posted: 2024-01-25T09:01:01.939000+00:00
Original source

```cpp
TRIGGERED_IGNORE_POWER_AND_REAGENT_COST = 0x00000004, //! Will ignore power and reagent cost```

rektbyfaith
Administrator
0
01-25-2024, 09:01 AM
#6
Archived author: Anchy • Posted: 2024-01-25T09:01:05.848000+00:00
Original source

this being of interest to you
rektbyfaith
01-25-2024, 09:01 AM #6

Archived author: Anchy • Posted: 2024-01-25T09:01:05.848000+00:00
Original source

this being of interest to you

rektbyfaith
Administrator
0
01-25-2024, 09:01 AM
#7
Archived author: Anchy • Posted: 2024-01-25T09:01:51.778000+00:00
Original source

how you can pass in CastFlags from eluna im not sure
rektbyfaith
01-25-2024, 09:01 AM #7

Archived author: Anchy • Posted: 2024-01-25T09:01:51.778000+00:00
Original source

how you can pass in CastFlags from eluna im not sure

rektbyfaith
Administrator
0
01-25-2024, 09:08 AM
#8
Archived author: tomato • Posted: 2024-01-25T09:08:04.812000+00:00
Original source

doesn't seem like there's any way to manually set flags on spell
rektbyfaith
01-25-2024, 09:08 AM #8

Archived author: tomato • Posted: 2024-01-25T09:08:04.812000+00:00
Original source

doesn't seem like there's any way to manually set flags on spell

rektbyfaith
Administrator
0
01-25-2024, 09:08 AM
#9
Archived author: Anchy • Posted: 2024-01-25T09:08:21.371000+00:00
Original source

you can set triggered to true, but that sets ALL flags which is bad because then you get instant casts, etc..
rektbyfaith
01-25-2024, 09:08 AM #9

Archived author: Anchy • Posted: 2024-01-25T09:08:21.371000+00:00
Original source

you can set triggered to true, but that sets ALL flags which is bad because then you get instant casts, etc..

rektbyfaith
Administrator
0
01-25-2024, 09:08 AM
#10
Archived author: Anchy • Posted: 2024-01-25T09:08:39.310000+00:00
Original source

maybe open an issue to have a function created which allows flags
rektbyfaith
01-25-2024, 09:08 AM #10

Archived author: Anchy • Posted: 2024-01-25T09:08:39.310000+00:00
Original source

maybe open an issue to have a function created which allows flags

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